Odd Behavior with Handheld Maps when using Shaders
Pretty much the title. I'm using the Iris/Fabric 25w32a build from a few weeks ago. Tested with 1.21.8 and I get the same result as shown in the video. It essentially looks like maps are being projected onto other objects/locations.
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Not sure if this is a bug or just a known shader behavior. I couldn't find very much info on the issue on google/various discords
The above video is using "Separate Entity Draws" which projects the map. Without that on, it projects a clear "hole" on the world
Report bugs in snapshot builds in their respective threads in #unstable-releases.
Also 25w32a is pretty old. We're now at 36a.
I figured since I saw it in 1.21.8 It probably wasn't snapshot specific.
If it does happen with 1.21.8, then that's probably something that can be worked on. @IMS you (probably) got something to work with.
I'll test in 36a and see if it might have gotten resolved already. Thanks for the info though, glad to know it's not something expected.
If it does happen, I'll make a proper bug report in unstable releases
Solution
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