Huge gray walls border

thinking it could be a mod conflict but i really have no idea
No description
Solution:
disabling generic object rendering solved it
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19 Replies
felipenis
felipenisOP2mo ago
these are non rendered areas btw
Solution
felipenis
felipenis2mo ago
disabling generic object rendering solved it
felipenis
felipenisOP2mo ago
oh mb
Miki_P98
Miki_P982mo ago
lol Though that could happen
Puhpine
Puhpine2mo ago
is it not disabled by default?
Miki_P98
Miki_P982mo ago
At the moment it is enabled by default
felipenis
felipenisOP2mo ago
nah but about that infinity ocean, is that available? id really use that
Puhpine
Puhpine2mo ago
No unfortunately
hardester
hardester2mo ago
Honestly, that's probably a better approach for what the Great Wall of Fog™ aims to do.
Jckf
Jckf2mo ago
Infinite ocean is only available if you're on a server that uses the plugin version of DH
hardester
hardester2mo ago
The plugin already doing that? Fancy.
Jckf
Jckf2mo ago
It has been available since the end of July :)
Puhpine
Puhpine2mo ago
this is why we need plugin and mod to merge 🥺
Jckf
Jckf2mo ago
That no longer makes sense to me. There are many features in the plugin that the mod does not have, and currently cannot have
BackSun
BackSun2mo ago
Hmmm. I could make infinite ocean as an option, shouldn’t be too difficult. I’m curious what features the plugin has that the mod couldn’t. Is it an impossible to add or a limitation I placed upon the mod?
Jckf
Jckf2mo ago
Per-world configs is maybe the biggest one atm Things it just doens't, but maybe could are: * Infinite ocean (or any other custom fake chunk) * Anti-xray / material mappings The plugin also lets you adjust which events trigger LOD updates, and at what interval And most recent feature is an optional message to players who don't have DH installed, that maybe they should check it out ;) That one is disabled by default ofc
BackSun
BackSun2mo ago
Ah the per-world config, my old nemesis. The event triggering is really nice and I’m a bit jealous of that. Forge/fabric/neo don’t give nearly as much granularity there. Also I might steal the infinite ocean rendering, it should be pretty simple to add now that there’s a system for unexplored terrain.
Jckf
Jckf2mo ago
It would be way better if infinite ocean was handled client-side, so I don't mind at all

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