aliased beacon beams

hey, been loving seeing beacons from other people pop up in the distance, but they're always flickering in and out because they're too small and aliased. i'd like to anti-alias them somewhat, but it looks like (at least on 1.28.1) this is only doable via a shader, which either changes too much from vanilla, or breaks DH in some way. any ideas for what I could do here? thanks! on fabric 1.28.1
9 Replies
lime
limeOP2mo ago
just tried this a minute ago, sadly it seems that it has broken rendering for generic objects like beacon beams (and a few other DH-related bugs)
lime
limeOP2mo ago
out of curiosity, tried using this mod to render the game at a higher scale for some SSAA even at 4x, the problem is still fairly noticeable
Modrinth
RenderScale - Minecraft Mod
Allows you to change Minecraft's render resolution separately from the HUD elements.
lime
limeOP2mo ago
maybe something bespoke within DH about rendering beacon beams could solve this?
Skillnoob_
Skillnoob_2mo ago
try QDAA
lime
limeOP2mo ago
QDAA is not available for 1.28.1 (and as far as I understand, would do the same thing as RenderScale?) perhaps there could be an option to apply some blur or something to beacon beams, the same way that you can blur ambient occlusion? i could submit a thread in #suggestions about it https://discord.com/channels/881614130614767666/1417073161412808745/1417073161412808745 made
Miki_P98
Miki_P982mo ago
You can use ReShade to add post process AA (smart blurring) to MC SMAA is a good one, but you lack sub pixel detail for it to do much (unless you use it on top of RenderScale or such
lime
limeOP2mo ago
yeah... unfortunately when working with this few pixels there isn't that much a post-processing effect could do, I reckon
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lime
limeOP2mo ago
that's part of why I assumed something within DH itself to make beacon beams wider or blur them a bit so they have more (and more transparent) pixels would work best

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