aliased beacon beams
hey, been loving seeing beacons from other people pop up in the distance, but they're always flickering in and out because they're too small and aliased. i'd like to anti-alias them somewhat, but it looks like (at least on 1.28.1) this is only doable via a shader, which either changes too much from vanilla, or breaks DH in some way. any ideas for what I could do here? thanks!
on fabric 1.28.1
9 Replies
just tried this a minute ago, sadly it seems that it has broken rendering for generic objects like beacon beams (and a few other DH-related bugs)
out of curiosity, tried using this mod to render the game at a higher scale for some SSAA
even at 4x, the problem is still fairly noticeable
Modrinth
RenderScale - Minecraft Mod
Allows you to change Minecraft's render resolution separately from the HUD elements.
maybe something bespoke within DH about rendering beacon beams could solve this?
try QDAA
QDAA is not available for 1.28.1 (and as far as I understand, would do the same thing as RenderScale?)
perhaps there could be an option to apply some blur or something to beacon beams, the same way that you can blur ambient occlusion?
i could submit a thread in #suggestions about it
https://discord.com/channels/881614130614767666/1417073161412808745/1417073161412808745 made
You can use ReShade to add post process AA (smart blurring) to MC
SMAA is a good one, but you lack sub pixel detail for it to do much (unless you use it on top of RenderScale or such
yeah... unfortunately when working with this few pixels there isn't that much a post-processing effect could do, I reckon

that's part of why I assumed something within DH itself to make beacon beams wider or blur them a bit so they have more (and more transparent) pixels would work best