Does pregenerating with mode "Internal Server" fully generate the chunks?

I have pregenerated my server using the Internal Server mode in order to generate both LODs and the world. My understanding is that this pregeneration is identical to if a player was to travel around and load each of these chunks - all data that would be stored if a player was to load the chunk (i.e. lighting data, etc.) should be stored in these chunks. Is this correct?


I am asking because I have BlueMap running on my server alongside DH. BlueMap is supposed to read all fully loaded chunks and generate its map. This should also include chunks generated by DH, however, only spawn chunks & chunks loaded by players are rendered by BlueMap, instead of the full generated world.

I brought this up with the developers of BlueMap, who, after helping me debug the issue, came to the conclusion that DH is not fully loading the chunks, since BlueMap does not recognize these chunks as being loaded.
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