Distant Horzions chunk loading issue ONLY on specific server

I've tested Distant Horizons on different servers, singleplayer, and realms and never encountered this problem. I've tried a bunch of stuff on my side and it seems I can't fix it and its a server problem. Any thoughts on what to do? Distant Horizons 2.3.4b (i've tried different versions, and removing mods, its seemingly not a mod problem)
17 Replies
Jckf
Jckf2w ago
This has nothing to do with DH. The server is sending vanilla chunks too slowly.
Perth Willowbottom
Is there anything to be configured on a server to help? Or is it just too slow of a server
Skillnoob_
Skillnoob_2w ago
you can try installing c2me on the server
Perth Willowbottom
Alright thank you, I think c2me might already be installed though, any other possible solutions?
Skillnoob_
Skillnoob_2w ago
How many cores does the server have allocated
Miki_P98
Miki_P982w ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982w ago
Section 1
Perth Willowbottom
Perth WillowbottomOP23h ago
How would I check that?
Skillnoob_
Skillnoob_23h ago
ask the owner
Perth Willowbottom
Perth WillowbottomOP22h ago
i asked him and he asked me how to check it
Skillnoob_
Skillnoob_22h ago
:dead:
Perth Willowbottom
Perth WillowbottomOP22h ago
lol my bad
Skillnoob_
Skillnoob_22h ago
Do they know what cpu the server has or what plan of server host they are using
Perth Willowbottom
Perth WillowbottomOP22h ago
Its self hosted, is it just how many cores their cpu has? Or do they actually allocate part of the cores for the server
Skillnoob_
Skillnoob_22h ago
If they don't run any server software that limits how much cpu the server can use, its just the number of cores the system has
Perth Willowbottom
Perth WillowbottomOP10h ago
8 Cores

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