Foggy Chunk Render

Can I configure DH to render chunks even if it is in fog?
Solution:
DH always does that
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12 Replies
Solution
Puhpine
Puhpine4d ago
DH always does that
Vikkt
VikktOP4d ago
That's right, I just had to wait a longer. (LODS were slowly generated) Although this is strange, because I specifically use server-side LODs generation for DH on a 32-core processor with c2me.
Puhpine
Puhpine4d ago
what is the distance you're trying to generate
Vikkt
VikktOP4d ago
Standard
Puhpine
Puhpine3d ago
what does that mean thats not a distance
Vikkt
VikktOP3d ago
I was trying to achieve this effect.
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Vikkt
VikktOP3d ago
The point is that when drawing 16 chunks, the fog already covers almost everything on 8-12 chunks (This effect is specially designed for assembly) And everything beyond 12-16 chunks is no longer visible, and the texture (and its quality) is absolutely not important. It is only important that the LODs are approximately one block size. I was able to achieve this by pregen all terrain via DH, and then setting the following settings in the client::
Vikkt
VikktOP3d ago
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Vikkt
VikktOP3d ago
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Vikkt
VikktOP3d ago
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Vikkt
VikktOP3d ago
No description
Vikkt
VikktOP3d ago
The screenshots above are for someone who might be looking for a solution here (as I was looking for a solution)

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