DH Terrain is different than actual terrain
As an example, if I see a mountain in the distance with DH, that mountain will disappear when I'm close enough for it to be rendered by vanilla. I'm pretty sure this is because I forgot to enable Tectonic one time while I was playing my world, so the DH terrain is vanilla and the actual terrain (generated as I get close to it) is the tectonic terrain it should be. Is there any way to completely delete all of DH's part of the world and completely re-generate / sync it with vanilla again?
3 Replies
If that didn't make sense let me know, I'll be away for most of today though.
Delete the DH database files
!lodstored
Single Player:
- Overworld:
.minecraft/saves/WORLD_NAME/data/DistantHorizons.sqlite
- Nether: .minecraft/saves/WORLD_NAME/DIM-1/data/DistantHorizons.sqlite
- End: .minecraft/saves/WORLD_NAME/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: .minecraft/saves/WORLD_NAME/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Multiplayer:
- .minecraft/Distant_Horizons_server_data/SERVER_NAME/
Server Mod
- Overworld: SERVER_FOLDER/world/data/DistantHorizons.sqlite
- Nether: SERVER_FOLDER/world/DIM-1/data/DistantHorizons.sqlite
- End: SERVER_FOLDER/world/DIM1/data/DistantHorizons.sqlite
- Custom Dimensions: SERVER_FOLDER/world/DIMENSION_FOLDER/data/DistantHorizons.sqlite
Server Plugin
All dimensions in one file: SERVER_FOLDER/plugins/DHSupport/data.sqlite
NOTE:
Sometimes there might be 2 additional files next to the main one with extensions .sqlite-wal
and .sqlite-shm
If there are, all 3 should be treated as a single file, a.k.a. moved, deleted, backed-up always together!
If you don't, the database will become corrupted.