Questions about Pregeneration and Clients

Do the below commands only apply when using the /dh pregen command? - /dh config common.generationMode INTERNAL_SERVER - /dh config common.threadPreset I_PAID_FOR_THE_WHOLE_CPU I've pregenerated like 500 chunks around the worldspawn. If players were to go past those 500 chunks and set their distant horizons render distance to something crazy like 1000, would that use the Server's resources to generate the LODs or will it use the Client's resources?
5 Replies
Skillnoob_
Skillnoob_2w ago
yes and it will use the servers resources if the server has dh installed it will never use the client to generate chunks
Miki_P98
Miki_P982w ago
No, the settings will also change the logic of normal distant generation when not using the pregen command And yes, if the clients request more LODs, server will be the one that generates it, as long as the settings allow it
LuCish
LuCishOP2w ago
ah alr and if it's only installed on the client it'll only rely on the clients system for LODs
Skillnoob_
Skillnoob_2w ago
yeah !server
YAGPDB.xyz
YAGPDB.xyz2w ago
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited. If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the /dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online. For more information about serverside support, click here
GitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...

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