Questions about Pregeneration and Clients
Do the below commands only apply when using the
/dh pregen command?
- /dh config common.generationMode INTERNAL_SERVER
- /dh config common.threadPreset I_PAID_FOR_THE_WHOLE_CPU
I've pregenerated like 500 chunks around the worldspawn. If players were to go past
those 500 chunks and set their distant horizons render distance to something crazy like 1000, would
that use the Server's resources to generate the LODs or will it use the Client's resources?5 Replies
yes and it will use the servers resources
if the server has dh installed it will never use the client to generate chunks
No, the settings will also change the logic of normal distant generation when not using the pregen command
And yes, if the clients request more LODs, server will be the one that generates it, as long as the settings allow it
ah alr and if it's only installed on the client it'll only rely on the clients system for LODs
yeah
!server
DH won't be able to generate LODs for chunks outside the vanilla render distance unless DH is installed on the server (DH 2.3.0+). Instead, as you travel around the world, LODs will be generated for areas you've visited.
If DH is installed on the server, it will work just like in singleplayer, gradually pregenerating chunks around the player. The server also has access to the
/dh pregen start <dimension> <origin> <chunkRadius> command, useful when you want to pregen without anyone online.
For more information about serverside support, click hereGitLab
Server Owners · Wiki · Distant-Horizons-Team / Distant Horizons ...
This is a mod that adds a Level Of Detail (LOD) system to Minecraft. This implementation renders simplified chunks outside of the normal render distance allowing for an...