2.3.5 performance seems much worse than 2.3.4
Running this on Fabric 1.20.1, and the new version has constant really bad stutters that last a couple seconds, and on starting a world the 'loading terrain' step takes around 2 mins compared to only needing a few seconds on 2.3.4
https://mclo.gs/1hbBC4U
I am running a big modlist, but it seemed to run just fine before this update.
9 Replies
Did you change the allocated ran amount?
Maybe try disabling biome blending
I have 8 gigs allocated to Minecraft, do I have to give DH its own ram?
I’ll give this a try next chance I have and I’ll report back
Just gave that a try, unfortunately there was no change. I even tried disabling DH rendering and distant generator entirely but I still get these issues trying to run 2.3.5
The stutter looks like this with rendering and distant generation off, seems to happen anytime chunks are generated, its like DH is getting really mad anytime the game tries to load or generate chunks.
Maybe this is related to: https://gitlab.com/distant-horizons-team/distant-horizons/-/issues/1148
GitLab
Traversal stutters on version 2.3.5-b (#1148) · Issues · Distant-...
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try the nightly #links-n-downloads
Yeah I just gave it a try and it fixes it, looks like it was the same issue. Thanks.
Just adding to this that 2.3.5-b is unplayable. I changed no other settings and just updated from 2.3.4-b to 2.3.5.-b.
I have a Ryzen 9 5900x and Nvidia 3080. 16GB RAM allocated.
MC says that the GPU is hitting 100% use every time a new chunk is loaded. Task manager says otherwise.
I have the LOD set to 256 and the preset on high (unchanged between versions).
I also have it set to minimal impact, which clearly 2.3.5-b does not understand
Use the dev build or go back to 2.3.4, this was fixed in the nightly build for 2.3.6, but yeah 2.3.5 is unusable.