Pregenned a paper world using DHS, have massive holes in LOD
I pregenned a world using the plugin. The world had a couple datapacks enabled (Terralith, Structory). When I login to the server 
/dhs status says that 1 player online using DH (which is me) and that current gen speed is 0.00 CPS, which makes sense as I am in spectator, and just joined the server so the pregenned LODs should be being used right now.
However, I have these holes in my LOD. When I go to these holes, they "fill up" when I am near them, which I think happens when I am near the server's set view-distance.
The server has 8GB RAM allocated, and cpu load hasn't gone up over 15% even once. What am I missing here?
2 Replies
To add:
Server:
simulation-distance=4
view-distance=7
DHS Plugin:
render_distance: 1024
Client:
Render, Max Shadow, Simulaton Distance = 12
DH:
Enable Rendering=True
LOD Chunk Render Distance Radius=256
Quality Preset = 5
CPU Load = 3
Enable Distant Generation = true
Enable Cloud Rendering = true
EDIT:
I relogged into the server and dhs status now has chunk generation speed at 4-1 CPS for a few seconds then the holes are gone as well. Very curious as to what's going on here.What version of DHS? Older versions had an issue that could cause "collisions" when transferring multiple LODs to the same client at the same time.