Crashes with procedural mesh tools

Hi, I'm running dash 1.9.2 and unreal 5.6.1 and multiple tools seem to be crashing my editor when I try to create something with them. So far this includes the cable too, road tool, vine tool, pipe tool. Not sure where to find logs. I don't seem to be getting an actual error in the unreal logs other than memory access violation.
14 Replies
DanielFreden (Dash for UE5)
Hey @Shadow Flex, sorry to hear this. Does it crash directly when you open the tools, or when you first assign the main actor? Or later when you adjust some settings? Can you check if these crashes has created some crash logs according to this guide? https://discord.com/channels/826908885024636989/1151414435722821672/1151414435722821672
Shadow Flex
Shadow FlexOP2mo ago
It happens the moment I assign the main actor. I'm attaching a few of the crash log folders here.
DanielFreden (Dash for UE5)
Thank you, will get back to you when we have checked the files Does it happen in several scenes? Could you send over an level where it happens for you? @Shadow Flex
Shadow Flex
Shadow FlexOP2mo ago
It happens in all maps I've tried. I can even replicate it in a brand new level with nothing in it.
DanielFreden (Dash for UE5)
Got it, even in other 5.6.1 projects?
Shadow Flex
Shadow FlexOP2mo ago
Yes. Also create mesh primitive command crashes the editor as well.
DanielFreden (Dash for UE5)
Got it, thanks! We are still investigating
spatiotemporal
spatiotemporal2mo ago
Hey @Shadow Flex Can I ask what driver version do you have? You can launch dxdiag on windows and check the Display tab there should a be Drivers and Version which is like 32.0.15.7640 where the driver version simply means 576.40
Shadow Flex
Shadow FlexOP2mo ago
581.57
spatiotemporal
spatiotemporal2mo ago
Can you write me in DM? I want to send you 2 files and we could try to force crash again to see more information.
Shadow Flex
Shadow FlexOP2mo ago
I'll write here to confirm, seems to be an issue with nvrtx 5.6.1 build. Normal unreal 5.6.1 doesn't crash. I actually initially tried to compile dash because I found a gdrive link on the docs page for source builds. But for some reason the 1.9.2 source and plugin builds seem to not compile. I'm getting multiple errors. Is the gdrive supposed to be public? I also saw some parts of the code commented out, like the licensing feature. @Daniel - COO
DanielFreden (Dash for UE5)
Hmm, those files are the right ones yeah. Can you share the errors so we can check? 🙏 Cc @Ilgar (Software Developer)
Shadow Flex
Shadow FlexOP2mo ago
Okay, I don't know why but perhaps after running the installer and using that folder for the path in init_unreal.py (as per the docs) it now compiles and runs. When I first tried I used the Dash folder from the archive (without running the installer) but that didn't work. I tested all of the tools and they now function, so it was definitely a binary incompatibility as @spatiotemporal said in DMs. Case solved I guess, sorry for the inconvenience and thanks for the help. 😃
DanielFreden (Dash for UE5)
oh alright, awesome that it works now!

Did you find this page helpful?