Remove Spam Limitation?
Is there a way to remove the 10 second spam prevention? or reduce it? We play Mudae on our server and due to the spam prevention, its impossible to get XP properly
Solution:Jump to solution
I would suggest to maybe add a multiplier to the main channel people use for mudae to offset that. Lurkr isn't really meant for counting messages in that specific way
11 Replies
12beat
<:icon_levelup:1086286977118261318> Level Up! <:icon_levelup:1086286977118261318>
<@382053642519183363> has reached level 1!
They now have 103 XP!
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What spam prevention do you mean? Do you have a screenshot?

the one in system settings
Why does Lurkr need to count mudae interactions? I'm struggling to understand what your use case is
We have a server focused in Mudae that we want people to passively gain XP. Mudae is used over other activies like general chat. The 10 second spam thing makes it so when users roll, they gain XP of 1-2 messages at most (because you have to roll mudae fast). For my server it would be great to disable the spam prevention so it properly counts every message
12beat
<:icon_levelup:1086286977118261318> Level Up! <:icon_levelup:1086286977118261318>
<@382053642519183363> has reached level 2!
They now have 185 XP!
for example one user has like 200 messages and it counted only like 50 for them
because most of them were in the 10 second window
Solution
I would suggest to maybe add a multiplier to the main channel people use for mudae to offset that. Lurkr isn't really meant for counting messages in that specific way
I'll try and see how it works. Would it be possible to get a config debug option to remove the 10 seconds eventually?