Got it, then that's the reason. Most
Got it, then that's the reason. Most often this happens when user accidently deletes their scattered mesh from the outlier. It must remain to be assigned
So you just have to use the normal + sign on the scatter row in the Surface Scatter. No need of assigning them within the table itself
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ok I used the edit table + and it froze my UE, but ill restart it and use from the scatter row like you mentioned
hmm that's strange
you should of course be able to create one or several rows in the scatter table and assign your scatter meshes in one or several rows (if you want to have different density for different meshes)
but yeah the easy way is to never open the scatter table if you don't need different densityies
got it, thank you!