camera path question
I cant directly save video created with camera on Meta Quest 3.
I’m trying to export a scene from Open Brush into Blender, keeping both the animated brush strokes and the camera path — but I can’t get it to work properly.
Here’s what I’ve done so far:
Exported my sketch as .gltf with Sketach Fab
Imported the .gltf into Blender — the geometry shows up fine and the texturing is on without stroke effects.
I couldnt finte the camera_path file, but I’m not sure how to correctly import or align it to match the scene.
Does anyone know the proper workflow or script to import both the stroke animation and camera path correctly into Blender?