29 Replies
no shaders, 1.20.1
And what is the correct colour?
!logs
You should send your
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After uploading the file, click on Save and send the link.birch tree color idk, a type of green would be nice
sec
oh its every type of tree apparently

not only trees either.
Yeah, it is all that's affected by biome tint
As the biome colour is blue there for some reason
I assume the wrong colour is only on DH LODs, it is not there when you go there and load this into vanilla RD?
yesyes
how does one untint the biome or atleast unblue the untintable tint
probably not helping you specifically, but for the record let it be known that the Bliss shader's 'seasons' feature that changes environmental colors over time is also bad for DH LODs
ya i alr read that n got hopeful
i removed realisticseasons from server to test befrore also, didnt help
but i deleted lods and regen and theyre fine
but i want to reenable realisticseasons but scared that might be cause
I would guess one of the mods adds the blue tinted biome, so remove that mods and regen the LODs
what you have to bear in mind is that trees in the LOD are not trees. they're just a simplified pile of vertices with stretched out random noise textures. they can't know that some mod says they should be changing color
plugin*** a plugin that turns tree colors when seasons change...
They get the biome tint from vanilla on world load
Reentering the world will update all biome tinting, so they can be changing colours over time
But if something is tinting the colour blue by accident, I don't think it will just randomly stop doing so
does that not change biome color in return
gdamm it
you'd still need to regenerate the LODs which of course takes forever
unless you mean a universal color shift
per biome
the Bliss shader case I'm thinking of colors specifically tree leaves
You won't, LOD colours are not baked into the LOD
They are calculated when entering the world
sounds like that's the unless part, but I think those tree specific things are still a problem
welp reenabled plugin well see what comes of it
I also experience this issue. I mainly use Regions Unexplored for extra biomes, and this issue seems to be with certain biomes from that mod. However, not every instance of those biomes are affected, which makes it odd.
Oddly enough, i never noticed this issue a few months back with a similar server, but an older version of DH. I used to have multiple biome mods, including RU
Can you regenerate specific LODs via coordinates?
You can force update it
!forceupdate
To force a DH LOD to update, you should go to affected chunks one by one and place/destroy a couple of blocks, then wait a while in close proximity to the outdated chunks.
To make the process more reliable, you can:
- Increase the number of placed/broken blocks
- Increase the DH CPU load preset
- Decrease the DH RD
- Re-enter the world before starting the process (but after decreasing the DH RD)
- wait longer in even closer proximity
As for full regeneration it is possible, but you have to manually delete the existing LOD in the correct spot from the DB
There is no fancy tool for that
Thanks for the very quick reply. I'll give the updating a go and see what happens!
Seems to not help at first try. Here's a screenshot just for some visual info:

Seems to affect the trees of a few biomes, but not every instance of them.
I looked at some recent versions and noticed a fix for biome tints around 3 weeks ago. Are these things related perhaps?
Sorry for spam, but i tried going back a few versions.
It appears that 2.3.4-b does not have this visual issue for me.
having a somewhat similar issue, https://discord.com/channels/881614130614767666/1429174067814072520
Actually the exact same issue, seems like set biome colors for leaves are read wrong a good 30% of the time in the latest version of DH, checking rn to see if 2.3.4 also fixes it for me
