Storing cross-session data
I want to store some custom data on the client (it isn't relevant on the server-side) that my mod can read/write regardless of what save/session is loaded (kind of like mod configuration but that can be updated dynamically).
I'm pretty new to Satisfactory modding and Unreal so I'm not sure if or how I can use the built-in mod configuration for this. Having it stored in JSON format would be nice, but is not strictly necessary. Either way, I don't need or want it to be directly editable in-game.
Any ideas or guidance?
P.S. the data is probably going to end up being pretty complex (arrays of structs or similar) so I don't think just pre-generated config properties would work, at least not as I currently understand it.
I'm pretty new to Satisfactory modding and Unreal so I'm not sure if or how I can use the built-in mod configuration for this. Having it stored in JSON format would be nice, but is not strictly necessary. Either way, I don't need or want it to be directly editable in-game.
Any ideas or guidance?
P.S. the data is probably going to end up being pretty complex (arrays of structs or similar) so I don't think just pre-generated config properties would work, at least not as I currently understand it.
