stuck at widgets

I have a problem. I already has this posted on #help-writing-ue-blueprint but I think this is the right place so.... I want to mod satisfactory and I have following the docs (https://docs.ficsit.app/satisfactory-modding/latest/index.html) but I got stuck at the widget part of the docs... https://docs.ficsit.app/satisfactory-modding/latest/Development/BeginnersGuide/SimpleMod/machines/SimpleInteraction.html#_reset_button it says: In the event’s code, modify the building’s data to set both counters of the machine to 0. but I dont know how I do that I know the basics of blueprints but idk how to do this if its even in blueprints.... So my question is what must I do here should I go to the next section or must I do something here?
Satisfactory Modding Documentation :: Satisfactory Modding Document...
Welcome to the Satisfactory Modding Documentation site! Here you can find lots of information regarding modding Satisfactory, the factory-...
Machine Interaction GUI :: Satisfactory Modding Documentation
Let’s create a simple interaction GUI for our Item Counter Machine. We’ll use it to read the current data and to reset the count...
3 Replies
Robb
Robb7d ago
I think it would help if you researched some basics of ue blueprints from other sources before continuing In this case I think the node you care about is "set <variable name goes here>" when dragging a pin of that building object type
Robb
Robb7d ago
Unreal Learning Resources :: Satisfactory Modding Documentation
Although this documentation site covers many aspects of modding Satisfactory, there is a lot of core Unreal Engine knowledge that you must a...
Jack1888x
Jack1888xOP7d ago
thanks this would help me very much

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