generating very slowly
had a render bug too but just fixed it from previous post but it is still very slow to load i have a i5 13k and 8gb memory allocated just for mc

36 Replies
what worldgen
and what cpu load do you have selected
full and 5. the max for cpu load
i mean what worldgen datapacks
or mods

install c2me
It will be way faster with C2ME, but still very slow
You can change distant generation mode to FEATURES it will be a bit faster, but still slow
its glitched
i get similar rendering to this

theres a forge version ?
use sinytra connector with it
jsut got this

with c2me+sin
had to turn it off and on to see again but its still very slow
i see embeddium in red in my f3 it is normal ?

Yes
C2me is the mod that mainly speeds up chunk gen
i dont see any difference
my cpu stay at 20-30% most of time with the max cpu load
when i spawn for the first time its between 600-300 chunks per sec but it get very low in 2min
I'm far from an expert, but when you first spawn in I'd expect DH is loading generated chunks, which is pretty quick. Once it finishes loading chunks youve already generated, it had to start generating new chunks, which is relatively slow.
heres some tips:
I have used distant horizons before seen people allocate 32gb of ram and it used MORE then they set
Mods you want to use:
C2ME
Noisium
Sodium/Embeddium
Lithium
FerriteCore
entity Culling
BadOptimisations
Chunky - to load chunks when youre offline disable DH when doing this
- One more tip USE FABRIC it just has so many more optimization mods and is my personal go to
!chunky
Using Chunky to pregenerate for DH is not recommended for several reasons.
The first one is the swiss cheese that might show up when using chunky while DH is installed.
The second reason is that it's pointless, as DH has a build in pregenerator that is better integrated than chunky:
- It saves space by only storing LODs, not normal chunks
- It is faster to use DH's pregenerator to generate the LODs than first using chunky to generate the normal chunks, and then using DH to convert the normal chunks to LODs
- It is part of DH, and therefore always/only called when DH needs it
- Chunky calculates it's radius in blocks, confusing the user if they are not aware of this
Distant Horizons' built-in LOD pregenerator is enabled by default, and can be sped up or slowed down by changing the
Cpu Load in DH's settings, or disabled by turning off Distant Generation.
If you want to pregenerate both LODs and normal chunks, set the Distance Generator Mode to Full under Advanced, World Generator. This will of course take up quite a lot more storage space. Make sure you have C2ME installed if you want to use Full, as the generation speed will be crap if you don't.
Note, this also applied to other similar pregeneration mods.Also noisium does nothing, no reason to use it
Explain?
The mod doesn't help with generation speed
what does it help with then
Nothing
Its placebo
What does it do then
The author themselves says it, they want to rewrite it
The mod description says that it changes world generation functions
Surely they wouldn't just lie about that?
Can't find that
Though it is archived now apparently
They intended for it to do something, but it doesn't
the reason I'm inquiring about this deeper is because you're not giving me full explanations
How do you define "doesn't do anything", like, what does that mean?
https://github.com/Steveplays28/noisium/issues/66#issuecomment-3361635296
It doesn't speed up generation
ah yes, author says that it does speed up generation, just not by a significant amount
I read the linked post
I know...
This is why I was confused
Surely it wouldn't do nothing
The word "insignificant" really clarifies things
It doesn't speed it up enough to ever really make a noticable difference
Chunky actually works great i just disable DH use chunky then enable DH
noisium helps more with server side preformace for multiplayer
see this message