color and issues with the background

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17 Replies
Miki_P98
Miki_P982w ago
!overdraw
YAGPDB.xyz
YAGPDB.xyz2w ago
Q: There are holes at the edge of vanilla Render Distance, especially during movement A: This is caused by either vanilla terrain not loading in fast enough, or shader's incorrect overdraw prevention implementation or configuration (if you use one) Some world gen speed improvement can be found when adding these three mods, but the affect will be minor: - Noisium - Faster Random - C2ME (DH 2.3.0+) The easiest fix is to move slower and/or ignore it. This hole is most visible while moving over not generated (by vanilla) terrain. Moving over that terrain every subsequent time may not create the hole. And moving slower will give MC more time to load the chunks as you go. If none of that helped, you can also tune the overdraw prevention, look at the third section to know how. Q: There are low quality full blocks behind and around non-full block, e.g. fences or ladders A: This is intended behavior, to prevent holes in the world while you move, DH will overlap with some part of the vanilla terrain. How much of the terrain is covered is determined by the overdraw prevention: 1.0 will mean DH LODs start where vanilla chunks end. 0.1 will mean that DH render very close to the players position. 0.0 sets it on auto mode. To fix this, you can either: Increase your vanilla RD, which will move the DH LODs further from you. Tune the Overdraw Prevention setting, see the next section to know how. Q: Where do I edit the overdraw prevention setting? A: Overdraw prevention setting can be edited inside the DH config under: Advanced > Graphics > Culling BUT: if you use shaders, they will influence overdraw prevention. The effectiveness of overdraw prevention depends on the shader’s internal settings, which may or may not be adjustable. However, the shader’s overdraw prevention will always operate within the limits set by DH’s overdraw prevention. To avoid conflicts, ensure that DH’s overdraw prevention is not set too high.
Miki_P98
Miki_P982w ago
Sections 1 and 3
Kiri
KiriOP2w ago
No description
Kiri
KiriOP2w ago
that black bits arent loading in anyone know why these are the shaders I have
Kiri
KiriOP2w ago
No description
Miki_P98
Miki_P982w ago
Try updating DH to the latest nightly from #links-n-downloads
Kiri
KiriOP2w ago
still black
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Miki_P98
Miki_P982w ago
Is it black without shaders too? Or with other shaders?
Kiri
KiriOP2w ago
With shaders there is black when I turn shaders off it works when I try turn shaders back on this happens...
Kiri
KiriOP2w ago
No description
Kiri
KiriOP2w ago
All the black bits before turn into a static image of what it was before the shaders
Miki_P98
Miki_P982w ago
Try disabling far plane fading
Kiri
KiriOP2w ago
how do I do that I think its one of my mods or shader As DH works when I dont have any shaders on idk which mod tho, as it is black with both Photon and complementary reimagned
Kiri
KiriOP2w ago
No description
Miki_P98
Miki_P982w ago
You can check if it happens with only DH, Iris and Sodium If it works one of the other mods is the problem

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