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figure out the 3d clipping offset? - Kevin Powell - Community
KP-C
Kevin Powell - Community
•
4mo ago
•
9 replies
cubiq
figure out the 3d clipping offset?
hmm
.
. thought I could finally achieve the correct 3d clip but clearly the perspective matrix needs the z transform
.
.
I believe the perspective
-origin is correct
,
what would be the
"perspective
"
(assuming it
's the z origin
) property math
?
Thanks sm
<3
https://codepen.io/Cubiq-ish/pen/KwzgvZX
CodePen
Cubiq's draftier drafts
proper perspective clipped camera wip
.
.
.
Kevin Powell - Community
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