figure out the 3d clipping offset?
hmm.. thought I could finally achieve the correct 3d clip but clearly the perspective matrix needs the z transform..
I believe the perspective-origin is correct,
what would be the "perspective" (assuming it's the z origin) property math?
Thanks sm <3
https://codepen.io/Cubiq-ish/pen/KwzgvZX

7 Replies
updated the demo, still not perfect but figured out it has to do something with tangent.


just figured it out!
forgot to share how it looks now <3

DAMNNN thats so impressive bro
LOVE IT ❤️
how does it work with just CSS???
Simply said, modern css is incredible ;) but i will actually write a blogpost about this one <3 i wanted to revamp my main website either way so it's a perfect timing :)