figure out the 3d clipping offset?
hmm.. thought I could finally achieve the correct 3d clip but clearly the perspective matrix needs the z transform..
I believe the perspective-origin is correct,
what would be the "perspective" (assuming it's the z origin) property math?
Thanks sm <3
https://codepen.io/Cubiq-ish/pen/KwzgvZX
I believe the perspective-origin is correct,
what would be the "perspective" (assuming it's the z origin) property math?
Thanks sm <3
https://codepen.io/Cubiq-ish/pen/KwzgvZX


