Getting "Couldn't load chunk [[xx, zz]] from server, error" errors
When I try to use the distant generation setting in singleplayer, the distant LODs do not show up for me, even after letting the generation finish completely. It seems that for every chunk, I get the error "Couldn't load chunk [[xx, zz]] from server, error: [Unloaded chunk].", as well as "Couldn't load chunk [[xx, zz]] from server, error: [No chunk holder after ticket has been added]." where xx, zz is the actual location. Also, the log is happening so often that it is crashing Prism launcher and creating a latest.log file that's almost a GB large (hence why I can only share snippets of the log).
However, when I have actually visited a chunk, the LOD loads fine after I leave.
Here's a mod list:
- Big Globe
- Cloth Config v20
- Concurrent Chunk Management Engine
- Distant Horizons
- Fabric API
- Iris
- Mod Menu
- Placeholder API
- ScalableLux
- Sodium
- c2me-fabric-mc1.21.10-0.3.6+alpha.0.325.jar.duplicate
The last part is a new version of c2me I was experimenting with, but this error was occurring on worlds without any version of c2me at all. Additionally, I am using INTERNAL_SERVER rendering/generation mode (and doing full generation).
I'm guessing there's some sort of error in accessing the LOD, but I can see that there is an sqlite file in the world folder and don't know what the problem could be.
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Additionally, this is version 2.3.6b of Distant Horizons