DH lags forge entities
For some reason DH lags with entities from a heavily modded forge pack.
Build:
Forge minecraft 1.20.1
12gb ram 3.5ghz 4core
Local machine running crafty4 in a docker container with playit.gg
No distant horizons 40 ticks behind. With distant horizons 500 ticks behind. The world has DH data from me being online for a day, generating chunks from the client, no terminal /dhs commands.
My friends are using a copy of my client game with a lot of the server chunks already downloaded.
The heaviest mods im using is valkyrian skies and create.
If Im at spawn with 4 of my friends its 150 ticks behind in the worst case. When we spread out 500 blocks in each cardinal direction, it can get up to 700 ticks behind.
Current settings
Enable rendering
Enable distant generation
Chunk lod render distance 256
Quality preset low
Cpu load 3
4 Replies
post logs dude
Which logs? In crafty theres terminal logs and backend logs, however the backend logs are around 3mil lines long
Try reducing the CPU load preset
Your server is overloaded
Thank you, that helped a lot. Gonna /dh pregen while players are offline. Also found a mod to reduce entities and we were chilling at 100 ticks behind. much more playable than 500