Merge LODs from server generation and from local generation on the fly

As the title says, is there a way to save locally both LODs generated by the server (using the paper plugin) and locally by flying around ? I often fly across areas and they don't get filled out by DHS, sometimes taking minutes, sometimes leaving holes in whatever it sends to the client. Is there a way to have my client save the LODs it has immediately on hand and have DHS provide the rest of the LODs I haven't personally visited ? Like, getting the best of both worlds, instant LODs where I go and passive generation from the server? The map is already largely generated, and I've already done a full pregen pass with DHS on all existing chunks, but it left holes in what it sent to my client, distant areas I haven't revisited since installing DH are not completely sent to the client until I visit them, and I have to sit for a while until they decide to randomly exchange LODs. Is there ways to make LOD transmission more aggressive/faster or just have the client also save the LODs it could make by itself with the chunks I've visited ?
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2 Replies
Miki_P98
Miki_P984d ago
If you disable real time updates on the server, client will start it's own generation of LODs within the vanilla RD (at leasyt with the server side mod, but it should be the same) It is intended behaviour to stop the client from generating everything when real time updates are enabled to prevent doing thesame work twice But I think that is bad reasoning as a client can have much more resources for LOD generation than an overloaded server You can make a #suggestions post to chnage this behaviour
HerrCrazi
HerrCraziOP4d ago
Yeah it would be better to have both ! The client can generate much faster but is limited in range, the server side generation is best suited for regions the client hasn't visited.

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