black or hall of mirror effect with nightly build and shaders

not sure at all what is causing this. family server is successfully using the nightly build from NightlyBuild_1.21.1-2b4c5b91-2025-11-16T16_48_13-06_00 and is generating lods just fine, i erased the old data from the stable build so it is fresh. if i join with a client running the same nightly build, i get black lods or hall of mirror lods if i enable shaders. if i roll the client, and just the client, back to the stable release, then they render correctly. i am running the allthemods10 pack, only additions are a fast leaf decay mod and distant horizons. i'm kinda scratching my head with this one.
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2 Replies
Miki_P98
Miki_P984d ago
For black LODs, disable Far Plane fading in DH settings For hall of mirrors !blisssky
YAGPDB.xyz
YAGPDB.xyz4d ago
This is an issue most commonly found with Bliss, but other shaders as well. See here the most up to date way to solve this issue: https://github.com/X0nk/Bliss-Shader/issues/451
GitHub
The world is drawing onto the sky · Issue #451 · X0nk/Bliss-Shader
the bug in question: This is NOT caused by bliss. it is caused by an issue with the connection between Iris and Distant Horizons. It just looks uniquely different with bliss compared to other shade...

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