Mesh Pattern

First of all, congratulations on the idea of ​​the Mesh Pattern. : ) I have a suggestion (if technically possible): the option to follow a single direction (X, Y, or Z) or to follow the direction of the UVs.
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17 Replies
Anderson Ribeiro
Anderson RibeiroOP2w ago
Another idea would be for Pattern Objects to follow the format of Surface Objects. : )
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DanielFreden (Dash for UE5)
Thanks! Glad you like it! No idea if possible or not, but yeah that would be great. Adding it to the request list! Hmm, could you perhaps send me this mesh piece? So I can experiment a bit?
Anderson Ribeiro
Anderson RibeiroOP2w ago
here it is. 😃
DanielFreden (Dash for UE5)
thanks! Did you do anything to your objects before using mesh pattern? When I assign it to the mesh pattern, nothing happens😅
Anderson Ribeiro
Anderson RibeiroOP2w ago
No. 😅 It has the pivot in the bottom and the xform reset applied.
DanielFreden (Dash for UE5)
Hmm, maybe it is my development version of Dash that is strange 😄
Anderson Ribeiro
Anderson RibeiroOP2w ago
I applied a mesh created in the modeling tools.
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DanielFreden (Dash for UE5)
Now it worked suddenly 😄 re-imported your fbx
DanielFreden (Dash for UE5)
so in this pic, the what pattern object are you using?
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DanielFreden (Dash for UE5)
and just to make sure I understood your issue: you mean that the shape of this wall piece is as on the left side of the pic. But when you use mesh pattern on it, it looks like on the right side of the pic?
Anderson Ribeiro
Anderson RibeiroOP2w ago
It wouldn't exactly be a issue... But it would be interesting if it followed the same format as the original mesh. : D
DanielFreden (Dash for UE5)
I tried a few of our included presets, and then when I decrease the scale, the results are much better than yours🤔 what object did you use for pattern object?
Anderson Ribeiro
Anderson RibeiroOP2w ago
It a Unreal Modelling Tools mesh with wood texture applied.
DanielFreden (Dash for UE5)
so something simple like this shape?
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Anderson Ribeiro
Anderson RibeiroOP2w ago
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DanielFreden (Dash for UE5)
ah, yeah the problem is basically that the object is too big 😄 But, we do have a slice feature in the tool which would help with these kinds of situations. here I used a random cube which I tried to spin to match the angle. But of course one can do it a bit better 😄 It don't work with flat objects though, it has to be a 3d object to intersect with
Anderson Ribeiro
Anderson RibeiroOP2w ago
My idea was to make a single piece of wood to cover the entire wall. The slice method is very helpful for cutting off the "excess". Thank you very much for the workflow. 😄

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