I have two issues with DH on a server. If I disable DH from the server everything works as expected.
1. If I log in with DH on client only and move around, the server overloads and I get "Can't keep up! Is the server overloaded? Running x ms or x ticks behind" a few times and then the server crashes. 2. If I use "/dh pregen start" with DH on server with generation.mode to INTERNAL_SERVER, at first everything is ok, meaning around 50 chunks are loaded instantly, but shortly after that the CPU usage skyrockets, I get "Can't keep up! Is the server overloaded? Running x ms or x ticks behind" errors, the progression slows down a lot, ETA rises, and after some time server crashes with no explanation other than "Error 137" (pop-up in modrinth UI not in console).
I have tried removing other mods to see if it's a compatibility issue, but if that's the case I can't find it.
Have I done something wrong? What should I do to make it work?
Logs: https://mclo.gs/wPXCng8 Info about server: 1. Server on 4GB RAM (modrinth server); 2. Fabric server (latest version); 3. View Distance and Simulation Distance set on 8 chunks; 4. Mods on the server (all latest versions): - AppleSkin; - Balm; - Cloth Config API; - C2ME; - DH (2.4.4b); - Fabric API; - Fabric Language Kotlin; - FerriteCore; - Forge Config API Port; - Inventory Essentials; - Lithium; - Text Placeholder API; - YetAnotherConfigLib (YACL).