so i tried using shaders and chosen hysteria, who have an experimental build in compatibility, and its work pretty well except for the fog part that seems to conflict with distant horizon and generate that pixelated blur (mostly seen from underwater, because of underwater fog being different if im not mistaken ?) i deactivated volumetric lighting (responsible of lights shaft and variable fog density) on hysteria and it does make the problem non-existent but also make the shader quite useless. Is there something i can tweak on Distant horizon to prevent that ?