DH 2.4
Fabric/Quilt
MC 1.21.xverticalQuality and horizontalQuality both set to "EXTREME" on the client, and "MEDIUM" on the server, the end result seems to favor the server's config. Because I also tested in singleplayer with the same world seed, and it looked much better meaning EXTREME was being used (as expected because singleplayer).showGenerationProgress only works if I set it on the client, doing so on the server does not seem to do anything. generationRequestRateLimit and syncOnLoadRateLimit? Which one gets priority over the other, the server's or the client's one?