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Join Server150 Sheet Changes
@sdenec @zeel
Sheet Changes required:
- New Cog-menu for Ability Scores and Skills to support new config dialog
Sheet Changes required:
- New Cog-menu for Ability Scores and Skills to support new config dialog
As far as I know that's all though
(haven't updated mine yet, will holler more when i get there)
I have a feeling this might cause me some headaches...
I expect you would be right!
I forsee more context menus in your future
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yeah, tidy's item changes are purely css 

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Some changes I'm seeing:
Localized Currency labels were added at some point. available in the default
Localized Currency labels were added at some point. available in the default
getData
labels.currencies
: {{#each data.currency as |v k|}}
<label class="denomination {{k}}">{{ lookup ../labels.currencies k }}</label>
<input type="text" name="data.currency.{{k}}" value="{{v}}" data-dtype="Number"/>
{{/each}}
Another label
proficiency
was added in that object too which handles displaying either the prof value or prof die value.Proficiency can be displayed with this:
<span>{{ localize "DND5E.Proficiency" }} {{labels.proficiency}}</span>
Otherwise the only changes needed are in the addition of the config buttons for attributes and skills.
I've put these 1.5.0 specific things behind
I've put these 1.5.0 specific things behind
{{#if}}
s with a systemFeatures
object in my getData
: sheetData.systemFeatures = {
skillConfig: !foundry.utils.isNewerVersion('1.5.0', systemVersion),
attributeConfig: !foundry.utils.isNewerVersion('1.5.0', systemVersion),
profLabel: !foundry.utils.isNewerVersion('1.5.0', systemVersion),
currencyLabel: !foundry.utils.isNewerVersion('1.5.0', systemVersion),
};
<div>{{#if systemFeatures.profLabel}}
{{labels.proficiency}}
{{else}}
{{numberFormat data.attributes.prof decimals=0
sign=true}}
{{/if}}</div>