Base Item

@otigon it occurs to me that the new baseItem property on weapons and such is probably of interest to you with AutoAnimations.

It's how one would mark a derivative magic item's base weapon (i.e. Longsword of Life Stealing as a "Longsword"). Wanted to be sure you saw this in case it makes your life easier πŸ™‚
https://gitlab.com/foundrynet/dnd5e/-/issues/1098
Was this page helpful?