Thanks @andybak and @VR Rosie Figured it out! There is a Tilt Brush Audio Reactivity prefab in th
Thanks @andybak and @VR Rosie
Figured it out!
There is a Tilt Brush Audio Reactivity prefab in the Tiltbrush/Prefab folder.
You have to drag it into your scene. The prefab provides an Audio Reactivity Manager script that computes all the beats which are used by the TB shaders.
Figured it out!
There is a Tilt Brush Audio Reactivity prefab in the Tiltbrush/Prefab folder.
You have to drag it into your scene. The prefab provides an Audio Reactivity Manager script that computes all the beats which are used by the TB shaders.