Thanks @andybak and @VR Rosie Figured it out! There is a Tilt Brush Audio Reactivity prefab in th

Thanks @andybak and @VR Rosie

Figured it out!
There is a Tilt Brush Audio Reactivity prefab in the Tiltbrush/Prefab folder.
You have to drag it into your scene. The prefab provides an Audio Reactivity Manager script that computes all the beats which are used by the TB shaders.
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