Give me some ideas for what areas of the foundry core API would benefit from a wiki documentation page. I'm looking for what would be most useful to do next. Currently we have sockets, settings, flags, and documents
Wiki section if you haven't seen it yet:
Foundry VTT Community Wiki
API Documentation
Hooks is good DIY Hooks, Hooking into hooks, call vs callAll, on vs once, init -> setup -> ready, use async for callbacks to not block the main thread. Link back to the document page for update cycle hooks
Rolls and Rolldata also maybe? (What gets included in Rolldata, async rolls, how to evaluate a "roll" expression that just has Rolldata and no dice terms in a synchronous way) Probably less important than the more general topics
Hmmm I've seen a fair number of dice api related questions so that's a good one too. I'll have to dig in to figure that one out lol Active Effects are on my list as well. I've been meaning to take a deep dive in how they operate.
UUUnknown User12/1/2021
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Discord Permission IssueOh, I think you also need a Typescript roleDevelopment-APIA new section of the Wiki was created today: `development/api` This section is dedicated to documentitem to actors scriptI have this macro for updating actors in a compendium with spells from a compendium of spells (i.e. Primary and Embedded UpdatesTIL how to update embedded documents at the same time as parent documents. ``` game.actors.getName(compendium errors upgrading to v9hmm im not entirely sure how this will work though.. because I did just a quick smell test to my modBlind Chat MessagesAnyone have good examples of creating a chat message that should only be visible to a connected GM, compendium shennaneginsTIL about `CompendiumContent.getDocuments` taking nedb queries. ``` game.packs.get('dnd5e.heroes').gwith just a parent class and the class name, is there a way to instantiate a new class?JamesB and @veterini have a question for y'all in #coc7-dev Hooks 5e I'm going to try to use this library to hacreateEmbeddedDocuments issueI'm going to throw my code in a thread so I don't clutter this channel up with a wall of textBase Item@otigon it occurs to me that the new `baseItem` property on weapons and such is probably of interestCompendium loadinghmm ghost, I added some console.time tags here and there to measure the difference between loading oSkill and Ability bonusesA massive enhancement of Skills and Ability Checks/Saves allows them to be individually affected by 150 Sheet Changes@sdenec @lordzeel Sheet Changes required: - New Cog-menu for Ability Scores and Skills to support neDocumentData shennaneginsTIL: It is possible to `update` an Actor or Item's `` with arbitrary information that isn'tflag shenanneginsTIL you can set the `flags` key on a document to whatever you want to (e.g. a string). This is a surraaeAfter some discussion yesterday in #active-effects , I decided to try to create a system-agnostic modevMode json changed warningI checked the module repo and I honestly can't figure out where I would plug in my code. I'd be guesS3 File Picker SettingsCan someone with an S3 configuration give me a test of the FilePicker settings api and tell me if a item preCreate@sol.folango @mrprimate (pinging you two in particular because you do import stuff involving existin