CCalego11/30/2021
Give me some ideas for what areas of the foundry core API would benefit from a wiki documentation page. I'm looking for what would be most useful to do next. Currently we have sockets, settings, flags, and documents
CCalego11/30/2021
Wiki section if you haven't seen it yet: https://foundryvtt.wiki/en/development/api
Foundry VTT Community Wiki
API Documentation
BBadIdeasBureau11/30/2021
Hooks?
CCalego11/30/2021
Hooks is good DIY Hooks, Hooking into hooks, call vs callAll, on vs once, init -> setup -> ready, use async for callbacks to not block the main thread. Link back to the document page for update cycle hooks
BBadIdeasBureau11/30/2021
Rolls and Rolldata also maybe? (What gets included in Rolldata, async rolls, how to evaluate a "roll" expression that just has Rolldata and no dice terms in a synchronous way) Probably less important than the more general topics
CCalego11/30/2021
Hmmm I've seen a fair number of dice api related questions so that's a good one too. I'll have to dig in to figure that one out lol Active Effects are on my list as well. I've been meaning to take a deep dive in how they operate.
UUUnknown User12/1/2021
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Discord Permission IssueOh, I think you also need a Typescript roleDevelopment-APIA new section of the Wiki was created today: `development/api` This section is dedicated to documentitem to actors scriptI have this macro for updating actors in a compendium with spells from a compendium of spells (i.e. Primary and Embedded UpdatesTIL how to update embedded documents at the same time as parent documents. ``` game.actors.getName(compendium errors upgrading to v9hmm im not entirely sure how this will work though.. because I did just a quick smell test to my modBlind Chat MessagesAnyone have good examples of creating a chat message that should only be visible to a connected GM, compendium shennaneginsTIL about `CompendiumContent.getDocuments` taking nedb queries. ``` game.packs.get('dnd5e.heroes').gwith just a parent class and the class name, is there a way to instantiate a new class?JamesB and @veterini have a question for y'all in #coc7-dev https://discord.com/channels/7323252527More Hooks 5ehttps://github.com/ElfFriend-DnD/foundryvtt-more-hooks-5e I'm going to try to use this library to hacreateEmbeddedDocuments issueI'm going to throw my code in a thread so I don't clutter this channel up with a wall of textBase Item@otigon it occurs to me that the new `baseItem` property on weapons and such is probably of interestCompendium loadinghmm ghost, I added some console.time tags here and there to measure the difference between loading oSkill and Ability bonusesA massive enhancement of Skills and Ability Checks/Saves allows them to be individually affected by 150 Sheet Changes@sdenec @lordzeel Sheet Changes required: - New Cog-menu for Ability Scores and Skills to support neDocumentData shennaneginsTIL: It is possible to `update` an Actor or Item's `data.data` with arbitrary information that isn'tflag shenanneginsTIL you can set the `flags` key on a document to whatever you want to (e.g. a string). This is a surraaeAfter some discussion yesterday in #active-effects , I decided to try to create a system-agnostic modevMode json changed warningI checked the module repo and I honestly can't figure out where I would plug in my code. I'd be guesS3 File Picker SettingsCan someone with an S3 configuration give me a test of the FilePicker settings api and tell me if a item preCreate@sol.folango @mrprimate (pinging you two in particular because you do import stuff involving existin