consumables chat data

@Zhell
So that's odd. How come consumables work different and all other item types get a non-functional save button when they no longer exist on the actor?

This is interesting and worth being in the history here.

Only consumables have the assumption that they will need functional chat buttons after the item has been destroyed. As such they automatically put the item data into the chat message flags, and use that information when the buttons are interacted with.
Was this page helpful?