Alternative Alignment System D&D5e

Wow, that is a really powerful way to codify alignment. I like it! Do you have any ideas as to how it could be implemented? I'll make a thread if anyone wants to pitch in but I could probably make this module, just need ideas for how people would want it displayed.
E
Ethck763d ago
Link for clarity (since for some reason the og message isn't in here: http://easydamus.com/alignmenttracking.html
Alignment Tracking
The most comprehensive description of the Dungeons and Dragons alignment system available online.
E
Ethck763d ago
Picture for a little clarity:
No description
E
Ethck763d ago
I'll tell you my initial ideas: That chart is really cool and helps visualize where the scores actually are, so I'd probably want to be able to see that somehow IN Foundry. If you want to "roll" alignment like the website says, it's probably most useful for their to be an Alignment "button" to click on the main Attributes page (possibly turn the textarea that currently is alignment into a clickable button). There are a LOT of "rules" for this alignment system, and that needs to be in Foundry too somehow. Should it be just tossed into a Journal Entry (in a Compendium) explaining everything, or should there be a specific "Alignment" window that pops up, has toooltips to explain the process, etc.
UU
Unknown User762d ago
E
Ethck762d ago
Follow up question on this @rufuspiedmont , I have no idea what you mean by "KPI" in the first bullet point.
E
Ethck762d ago
Here's what I have so far FYI
No description
UU
Unknown User762d ago
E
Ethck762d ago
Ah, I thought it was a D&D term and Key Performance Indicator was not in my mind with that filter lol
E
Ethck762d ago
If you have any suggestions, I'm all ears:
No description
E
Ethck762d ago
No description
E
Ethck762d ago
Not sure if I like the sliders or not, but it helps lend to the idea of a limited spectrum.
UU
Unknown User762d ago
E
Ethck762d ago
Some updates real quick:
No description
E
Ethck762d ago
It now automatically changes the alignment based on your selection when you hit the "Submit" button. @ens0_ I appreciate the +1. Do you have any recommendations on making the table look better? IDK why but it just doesn't "look" right somehow. My main concern with adding additional verbage to the "main" character sheet is how little space there is to work with. I'll try adding in a "E" and "M".
E
Ethck762d ago
With no other adjustments, here's the E&M.
No description
E
enso762d ago
it looks good to me. I can't really think of how I would do it differently. other than maybe making the labels bigger and moving the number to a (disabled) input. like how the opacity slider works in token config
UU
Unknown User762d ago
E
enso762d ago
oh looks like you did that already haha yeah my only suggestion would be maybe bigger text labels and remove the word "value'
E
Ethck762d ago
Border adjusted:
No description
E
Ethck762d ago
I guess my only issue with a disabled input is that I almost always have problems selecting an exact value with a range slider, and this system can make it easy to only have to add +2 to the value.
E
enso762d ago
yeah, for a range of 0-100, being able to input an exact number is probably best
E
Ethck762d ago
They update each other so it should be fine. (e.g. if you type a number it'll update the slider. Slide the slider it'll update the number) Bigger text labels where? In the table?
E
enso762d ago
"Ethics" and "Morals"
E
Ethck762d ago
Also, any tips for implementing tooltips for hovers and the ethics and morals values while in the character sheet?
E
enso762d ago
im a fan of the AC tooltip that dnd5e uses, but I've never tried implementing a custom one myself
E
Ethck762d ago
No description
E
enso762d ago
it could be a single tooltip that appears when hovering the entire alignment element that shows current Ethics and Morals values
E
Ethck762d ago
You mean this guy?
No description
E
enso762d ago
yeah, though that may be overkill for how much info you need to show for alignment
E
Ethck762d ago
I can just have it say the two numbers + "Ethics" & "Morals" Ooh, should I keep the numbers in the Alignment bar then?
E
enso762d ago
ooh good point, you could space on the character sheet that way unless it's handy to have the numbers always visible. I'm not familiar with the mechanic
UU
Unknown User762d ago
E
Ethck762d ago
It's nice to have when you're worried about alignment... which is extremely rarely
UU
Unknown User762d ago
E
Ethck762d ago
No description
E
Ethck762d ago
I definitely agree that it is a bit jargonized, but with the reference sheet just a click away in game I feel like it's less of an issue. and the system isn't that complicated. I feel like everyone is familiar with the + and - minus system so the only complexity comes from the parenthetical notation that basically always means "with tendencies" One question: On the default D&D5e sheet all of the gears by default are hidden until hovered over. Should I follow that practice?
UU
Unknown User762d ago
E
Ethck762d ago
Got it working on Tidy5e sheet as well:
No description
UU
Unknown User762d ago
E
Ethck762d ago
Would it be helpful to have a "highlight" on the correct values on the table?
No description
E
Ethck762d ago
Correct being whatever the current value would be on the table* In retrospect, that feature would be a lot of work and I'm not sure how helpful it'd actually be. I'd assume most people could quickly determine where on the table they lie. What I CAN do easily is just add a box at the bottom that shows currently selected alignment.
E
enso762d ago
i was gonna suggest this, but came to the same conclusion
UU
Unknown User762d ago
E
Ethck762d ago
No description
E
Ethck762d ago
Would Alignment go better at the top or is it best where it is? Also, as a side note: is the "Alternative Alignment System" header at the top (NOT the grey bar) necessary? It seems duplicative so I'm inclined to remove it.
E
Ethck762d ago
No description
E
Ethck762d ago
So the link(s) only have descriptions for the "major" players that everyone is familiar with (e.g. Lawful Good, Chaotic Neutral, Chaotic Evil) and provides nothing really to describe the more complicated things like "Chaotic Good with Neutral Tendencies". How would you think we could display succinct information while still providing support for the complexities of the system?
E
Ethck762d ago
Added in some attribution:
No description
UU
Unknown User762d ago
E
enso762d ago
you could probably do a single chart with the following headings in order: Ethics Description Ethics Score Morals Morals Description
UU
Unknown User762d ago
E
Ethck762d ago
Would there be values in all 5 columns? I'm slightly confused at what would go in the "Ethics" and the "Morals" columns in this case. I should mention I'm not attached to the name "Alternative Alignment" it was just something I threw together. Making a modular alignment system shouldn't be too hard, but I'll probably do that in a V2 update. This module will just introduce this particular system.
E
enso762d ago
No description
E
Ethck762d ago
oh that! Thanks!
UU
Unknown User762d ago
E
Ethck761d ago
The "improved" table:
No description
E
Ethck761d ago
with automatic descriptions:
No description
E
Ethck761d ago
I'm unsure if that "description" text needs a identifier before it (like Ethics, Morals, and Alignment)
Want results from more Discord servers?
Add your server
More Posts
consumables chat data@Zhell > So that's odd. How come consumables work different and all other item types get a non-funcilthid stop dragActually, would it be possible to modify the core function that allows people to click and drag toke1.6.x mid-milestone update@dnd5e - **No Action Required** Milestone 1.6.0 is 69% Complete (_nice_) <https://gitlab.com/foundPlugin ContributorsI'm very proud to be the maintainer of a module (Export Sheet to PDF) that is getting many, many conmore-hooks-itemroll-hooksFor those of you interested in such things, I have hacked together a way to inject hooks into the mipreHooks5eJSON.stringify jankI discovered that the problem is JSON.stringify, not parselayersTIL about CSS Layers. https://developer.mozilla.org/en-US/docs/Web/CSS/@layer ```css @layer utilitiHitDice hooks MRI just added my first merge request 😄 <https://gitlab.com/foundrynet/dnd5e/-/merge_requests/495>advantage shennaneginsdevmode extension brainstormhttps://github.com/mdn/webextensions-examples/tree/master/devtools-panelsSaving Functions as module settings@wasp I remember you asked about saving functions as settings (which quickly turned into stringifyinnew consumable typesTried adding localization strings for some new consumable types, but keep getting this ("`DND5E.Consspell-compendium-5e alpha1Overriding onDropItem & onSortItemYou'd override them in your sheet class.getter & setter wrapper for settingsI'm trying to use a getter & setter pair as an interface for `game.settings.get` and `game.settings.scrollable tab contentsIt is possible, and you're firmly in the css and DOM structure side of development with this line ofJr devI'm cleaning out my bookmarks and accidentally came back to this article. Potentially useful startinHTCPackage: `hero-creation-tool`System Specific CSSI'm not 100% about this, but it is worth watching out that your solution doesn't actually end up bei