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Alternative Alignment System D&D5e
Wow, that is a really powerful way to codify alignment. I like it! Do you have any ideas as to how it could be implemented? I'll make a thread if anyone wants to pitch in but I could probably make this module, just need ideas for how people would want it displayed.
Link for clarity (since for some reason the og message isn't in here: http://easydamus.com/alignmenttracking.html
Picture for a little clarity:
I'll tell you my initial ideas:
That chart is really cool and helps visualize where the scores actually are, so I'd probably want to be able to see that somehow IN Foundry.
If you want to "roll" alignment like the website says, it's probably most useful for their to be an Alignment "button" to click on the main Attributes page (possibly turn the textarea that currently is alignment into a clickable button).
There are a LOT of "rules" for this alignment system, and that needs to be in Foundry too somehow. Should it be just tossed into a Journal Entry (in a Compendium) explaining everything, or should there be a specific "Alignment" window that pops up, has toooltips to explain the process, etc.
That chart is really cool and helps visualize where the scores actually are, so I'd probably want to be able to see that somehow IN Foundry.
If you want to "roll" alignment like the website says, it's probably most useful for their to be an Alignment "button" to click on the main Attributes page (possibly turn the textarea that currently is alignment into a clickable button).
There are a LOT of "rules" for this alignment system, and that needs to be in Foundry too somehow. Should it be just tossed into a Journal Entry (in a Compendium) explaining everything, or should there be a specific "Alignment" window that pops up, has toooltips to explain the process, etc.
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Follow up question on this @RufusPiedmont , I have no idea what you mean by "KPI" in the first bullet point.
Here's what I have so far FYI
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Ah, I thought it was a D&D term and Key Performance Indicator was not in my mind with that filter lol
If you have any suggestions, I'm all ears:
Not sure if I like the sliders or not, but it helps lend to the idea of a limited spectrum.
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Some updates real quick:
It now automatically changes the alignment based on your selection when you hit the "Submit" button.
@enso I appreciate the +1. Do you have any recommendations on making the table look better? IDK why but it just doesn't "look" right somehow.
My main concern with adding additional verbage to the "main" character sheet is how little space there is to work with. I'll try adding in a "E" and "M".
With no other adjustments, here's the E&M.
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Border adjusted:
I guess my only issue with a disabled input is that I almost always have problems selecting an exact value with a range slider, and this system can make it easy to only have to add +2 to the value.
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They update each other so it should be fine. (e.g. if you type a number it'll update the slider. Slide the slider it'll update the number)
Bigger text labels where? In the table?
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Also, any tips for implementing tooltips for hovers and the ethics and morals values while in the character sheet?
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You mean this guy?
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I can just have it say the two numbers + "Ethics" & "Morals"
Ooh, should I keep the numbers in the Alignment bar then?
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It's nice to have when you're worried about alignment... which is extremely rarely
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I definitely agree that it is a bit jargonized, but with the reference sheet just a click away in game I feel like it's less of an issue.
and the system isn't that complicated. I feel like everyone is familiar with the + and - minus system so the only complexity comes from the parenthetical notation that basically always means "with tendencies"
One question:
On the default D&D5e sheet all of the gears by default are hidden until hovered over. Should I follow that practice?
On the default D&D5e sheet all of the gears by default are hidden until hovered over. Should I follow that practice?
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Got it working on Tidy5e sheet as well:
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Would it be helpful to have a "highlight" on the correct values on the table?
Correct being whatever the current value would be on the table*
In retrospect, that feature would be a lot of work and I'm not sure how helpful it'd actually be. I'd assume most people could quickly determine where on the table they lie. What I CAN do easily is just add a box at the bottom that shows currently selected alignment.
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Would Alignment go better at the top or is it best where it is?
Also, as a side note: is the "Alternative Alignment System" header at the top (NOT the grey bar) necessary? It seems duplicative so I'm inclined to remove it.
So the link(s) only have descriptions for the "major" players that everyone is familiar with (e.g. Lawful Good, Chaotic Neutral, Chaotic Evil) and provides nothing really to describe the more complicated things like "Chaotic Good with Neutral Tendencies". How would you think we could display succinct information while still providing support for the complexities of the system?
Added in some attribution:
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Would there be values in all 5 columns? I'm slightly confused at what would go in the "Ethics" and the "Morals" columns in this case.
I should mention I'm not attached to the name "Alternative Alignment" it was just something I threw together. Making a modular alignment system shouldn't be too hard, but I'll probably do that in a V2 update. This module will just introduce this particular system.
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oh that! Thanks!
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The "improved" table:
with automatic descriptions:
I'm unsure if that "description" text needs a identifier before it (like Ethics, Morals, and Alignment)