CCalego4/13/2022
@dnd5e - No action Required The 1.6.0 milestone is at 82% completion https://gitlab.com/foundrynet/dnd5e/-/milestones/35#tab-issues Notable happenings since the last ping about this (up a bit): - There was a fair sized refactor of the Advancement workflow's API parts. The data stored has not changed as far as I know, but the way the changes are applied to the actor has. - A new SRD tables compendium was added with the Madness tables, as well a few other things If you're at all interested in these things or able to help test things out, please clone down the 1.6.x branch and poke around.
GitLab
D&D5E 1.6.0 - Character Advancement Choices · Milestones · Foundry ...
An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open...
CCalego4/13/2022
startin a thread
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Aarbron4/14/2022
The plan is to switch max HP over to an entirely calculated value in the next version, but that will have to wait until we get the HP management app built
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Aarbron4/14/2022
Subclasses are in, but currently there is no way to choose them during the advancement process, they have to be dragged on manually Selecting those, and other arbitrary features will happen in the next version
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Aarbron4/14/2022
Yeah, the data format for the advancements is solid now so there should be no issue beginning work on the importer
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CCalego4/14/2022
Correct, for the moment the item grant flow replicates the current "dumb" flow of the class feature level up stuff. There are thoughts and plans for things that will handle choices, scaling values, item modifications, etc.
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CCalego4/14/2022
Monks, rogues are the easy thoughts, are there any other you can think of off the top of your head?
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IIkaguia4/14/2022
Barbarian rage dmg and uses
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IIkaguia4/14/2022
Druid ws cr and uses
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CCalego4/14/2022
Mmmm good thoughts
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IIkaguia4/14/2022
Would it be possible to have those as terms you can acess via @ tags?
CCalego4/14/2022
So gotta make it useful for more than just dice size or number of dice
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IIkaguia4/14/2022
So, monk could use 2d(@madice) for the Tasha healfor example
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CCalego4/14/2022
Guessing fixed value would be for rage bonuses
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IIkaguia4/14/2022
I would argue martial arts should be just the die size stored, since its used for more features than just the unarmed strikes
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Aarbron4/14/2022
Scale value should be coming in 1.6, just doing the final reviews
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Aarbron4/14/2022
Ours is a bit simpler:
{
identifier: "inspiration",
scale: { 1: "d6", 5: "d8", 10: "d10", 15: "d12" }
}
{
identifier: "inspiration",
scale: { 1: "d6", 5: "d8", 10: "d10", 15: "d12" }
}
Scale values will be accessible like @scale.monk.die for a monk's martial arts die, or @scale.barbarian.rages for number of rages
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Aarbron4/14/2022
The data is going to be stored in ScaleValue advancement types
Aarbron4/14/2022
GitLab
Advancement Type: Scale Value (#1406) · Issues · Foundry Network / ...
The Scale Value advancement would provide an arbitrary set of data that changes as a level changes and is made available in roll data. A more...
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LTLLeo The League Lion4/14/2022
@mrprimate gave vote LeaguePoints™ to @arbron (#68 • 26)
CCalego4/14/2022
you're a beast dude, a thousand thanks
LTLLeo The League Lion4/14/2022
@calego gave vote LeaguePoints™ to @arbron (#66 • 27)
IIkaguia4/14/2022
This look real nice, thanks
LTLLeo The League Lion4/14/2022
@ikaguia gave vote LeaguePoints™ to @arbron (#66 • 28)
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LTLLeo The League Lion4/14/2022
@max.pat gave vote LeaguePoints™ to @arbron (#66 • 29)
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CCalego4/15/2022
This one at least is intentional for now. Not sure what the plan for nested advancement is but I know it's not there yet
Aarbron4/16/2022
Triggering advancements from items granted by other advancements is not going to happen until 1.7 when we'll also be adding a specific SubclassAdvancement type
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LTLLeo The League Lion4/16/2022
@max.pat gave vote LeaguePoints™ to @arbron (#65 • 30)
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Aarbron5/6/2022
If you are using update to modify the data.advancements directly, you’ll need to create your own ID Otherwise you can use createAdvancement, but that only works one at a time
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@mrprimate gave vote LeaguePoints™ to @arbron (#58 • 35)
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