1.6.0 - 82%

@dnd5e - No action Required The 1.6.0 milestone is at 82% completion https://gitlab.com/foundrynet/dnd5e/-/milestones/35#tab-issues Notable happenings since the last ping about this (up a bit): - There was a fair sized refactor of the Advancement workflow's API parts. The data stored has not changed as far as I know, but the way the changes are applied to the actor has. - A new SRD tables compendium was added with the Madness tables, as well a few other things If you're at all interested in these things or able to help test things out, please clone down the 1.6.x branch and poke around.
GitLab
D&D5E 1.6.0 - Character Advancement Choices · Milestones · Foundry ...
An implementation of the Dungeons & Dragons 5th Edition game system for Foundry Virtual Tabletop (http://foundryvtt.com). This work is permitted under the Open...
C
Calego758d ago
startin a thread
UU
Unknown User758d ago
A
arbron758d ago
The plan is to switch max HP over to an entirely calculated value in the next version, but that will have to wait until we get the HP management app built
UU
Unknown User757d ago
A
arbron757d ago
Subclasses are in, but currently there is no way to choose them during the advancement process, they have to be dragged on manually Selecting those, and other arbitrary features will happen in the next version
UU
Unknown User757d ago
A
arbron757d ago
Yeah, the data format for the advancements is solid now so there should be no issue beginning work on the importer
UU
Unknown User757d ago
C
Calego757d ago
Correct, for the moment the item grant flow replicates the current "dumb" flow of the class feature level up stuff. There are thoughts and plans for things that will handle choices, scaling values, item modifications, etc.
UU
Unknown User757d ago
C
Calego757d ago
Monks, rogues are the easy thoughts, are there any other you can think of off the top of your head?
UU
Unknown User757d ago
I
Ikaguia757d ago
Barbarian rage dmg and uses
UU
Unknown User757d ago
I
Ikaguia757d ago
Druid ws cr and uses
UU
Unknown User757d ago
C
Calego757d ago
Mmmm good thoughts
UU
Unknown User757d ago
I
Ikaguia757d ago
Would it be possible to have those as terms you can acess via @ tags?
C
Calego757d ago
So gotta make it useful for more than just dice size or number of dice
UU
Unknown User757d ago
I
Ikaguia757d ago
So, monk could use 2d(@madice) for the Tasha healfor example
UU
Unknown User757d ago
C
Calego757d ago
Guessing fixed value would be for rage bonuses
UU
Unknown User757d ago
I
Ikaguia757d ago
I would argue martial arts should be just the die size stored, since its used for more features than just the unarmed strikes
UU
Unknown User757d ago
A
arbron757d ago
Scale value should be coming in 1.6, just doing the final reviews
UU
Unknown User757d ago
A
arbron757d ago
Ours is a bit simpler:
{
identifier: "inspiration",
scale: { 1: "d6", 5: "d8", 10: "d10", 15: "d12" }
}
{
identifier: "inspiration",
scale: { 1: "d6", 5: "d8", 10: "d10", 15: "d12" }
}
Scale values will be accessible like @scale.monk.die for a monk's martial arts die, or @scale.barbarian.rages for number of rages
UU
Unknown User757d ago
A
arbron757d ago
The data is going to be stored in ScaleValue advancement types
A
arbron757d ago
GitLab
Advancement Type: Scale Value (#1406) · Issues · Foundry Network / ...
The Scale Value advancement would provide an arbitrary set of data that changes as a level changes and is made available in roll data. A more...
UU
Unknown User757d ago
LTL
Leo The League Lion757d ago
@mrprimate gave vote LeaguePoints™ to @arbron (#68 • 26)
C
Calego757d ago
you're a beast dude, a thousand thanks
LTL
Leo The League Lion757d ago
@calego gave vote LeaguePoints™ to @arbron (#66 • 27)
I
Ikaguia757d ago
This look real nice, thanks
LTL
Leo The League Lion757d ago
@ikaguia gave vote LeaguePoints™ to @arbron (#66 • 28)
UU
Unknown User757d ago
LTL
Leo The League Lion757d ago
@max.pat gave vote LeaguePoints™ to @arbron (#66 • 29)
UU
Unknown User756d ago
C
Calego756d ago
This one at least is intentional for now. Not sure what the plan for nested advancement is but I know it's not there yet
A
arbron756d ago
Triggering advancements from items granted by other advancements is not going to happen until 1.7 when we'll also be adding a specific SubclassAdvancement type
UU
Unknown User756d ago
LTL
Leo The League Lion756d ago
@max.pat gave vote LeaguePoints™ to @arbron (#65 • 30)
UU
Unknown User735d ago
A
arbron735d ago
If you are using update to modify the data.advancements directly, you’ll need to create your own ID Otherwise you can use createAdvancement, but that only works one at a time
UU
Unknown User735d ago
LTL
Leo The League Lion735d ago
@mrprimate gave vote LeaguePoints™ to @arbron (#58 • 35)
UU
Unknown User735d ago
Want results from more Discord servers?
Add your server
More Posts
advancement consumptionnow that I brought that up on #progress-reports @calego , could I maybe pester you later for some adAlternative Alignment System D&D5eWow, that is a really powerful way to codify alignment. I like it! Do you have any ideas as to how iconsumables chat data@Zhell > So that's odd. How come consumables work different and all other item types get a non-funcilthid stop dragActually, would it be possible to modify the core function that allows people to click and drag toke1.6.x mid-milestone update@dnd5e - **No Action Required** Milestone 1.6.0 is 69% Complete (_nice_) <https://gitlab.com/foundPlugin ContributorsI'm very proud to be the maintainer of a module (Export Sheet to PDF) that is getting many, many conmore-hooks-itemroll-hooksFor those of you interested in such things, I have hacked together a way to inject hooks into the mipreHooks5eJSON.stringify jankI discovered that the problem is JSON.stringify, not parselayersTIL about CSS Layers. https://developer.mozilla.org/en-US/docs/Web/CSS/@layer ```css @layer utilitiHitDice hooks MRI just added my first merge request 😄 <https://gitlab.com/foundrynet/dnd5e/-/merge_requests/495>advantage shennaneginsdevmode extension brainstormhttps://github.com/mdn/webextensions-examples/tree/master/devtools-panelsSaving Functions as module settings@wasp I remember you asked about saving functions as settings (which quickly turned into stringifyinnew consumable typesTried adding localization strings for some new consumable types, but keep getting this ("`DND5E.Consspell-compendium-5e alpha1Overriding onDropItem & onSortItemYou'd override them in your sheet class.getter & setter wrapper for settingsI'm trying to use a getter & setter pair as an interface for `game.settings.get` and `game.settings.scrollable tab contentsIt is possible, and you're firmly in the css and DOM structure side of development with this line ofJr devI'm cleaning out my bookmarks and accidentally came back to this article. Potentially useful startin