1.6.0 testing

CCalego4/25/2022
Community Testing Requests:

For those of you interested in helping to QA this branch, I'll put together a list of stuff I think we're most concerned about in a thread.
CCalego4/25/2022
New Stuff to Test:
Advancements
- Double check that editing advancements works on Class and Subclass Items
- Verify that advancement forwards and backwards works as expected on Character Actors


---
Older Stuff I consider a Critical Flow for smoke testing:
Item Usage
- Rolling an Item
- Rolling Attacks
- Rolling Damage

In particular verify that any scale values referenced in such fields work as expected.

Actor Creation and Editing
- NPC, Character, and Vehicle
- Sheets should all still open and modify fields as expected

Item Creation and Editing
- Verify that Class Items and Subclass Items can be created (as well as the other kinds of items from before)
- Double check that existing items are still editable

Token
- Verify that token attributes can be edited correctly, damage applied, effects, etc.
UUUnknown User4/25/2022
Message Not Public
Sign In & Join Server To View
CCalego4/25/2022
How are you deleting/leveling down? Via the core sheet or via macro?
UUUnknown User4/25/2022
2 Messages Not Public
Sign In & Join Server To View
CCalego4/25/2022
try something for me:
1. Close and re-open the sheet after adding an advancement
2. (if that doesn't make the confirm thing work), refresh after adding the advancement
UUUnknown User4/25/2022
Message Not Public
Sign In & Join Server To View
CCalego4/25/2022
curious. ticket time
CCalego4/25/2022
thanks @MaxPat 😉
lmk when ticket made and I'll put milestones and stuff on it
LTLLLeo The League Lion4/25/2022
@Calego (ElfFriend) gave :vote: LeaguePoints™ to @MaxPat (#221 • 2)
UUUnknown User4/26/2022
6 Messages Not Public
Sign In & Join Server To View
Aarbron4/26/2022
That is why the scale value doesn’t include a dice count by default
Aarbron4/26/2022
I agree that we should include a unarmed strike attack
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/26/2022
Huh, they should be able to
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
CCalego4/26/2022
🎟️
Aarbron4/26/2022
The benefits of 🎵 tEsTiNg 🎵
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
CCalego4/26/2022
❤️ you guys for pulling this down and giving it a run through
UUUnknown User4/26/2022
6 Messages Not Public
Sign In & Join Server To View
Aarbron4/26/2022
The active effect for bonus rage damage and monk's unarmored movement cannot reference the scale values because active effects in core don't allow @ formulas in the value fields of scale value
Aarbron4/26/2022
Not sure how useful scale value for a fighter's extra attack is given that that particular number wouldn't actually be used anywhere
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/26/2022
Are you using DAE?
UUUnknown User4/26/2022
3 Messages Not Public
Sign In & Join Server To View
Aarbron4/26/2022
Hmm, oh, I know why
Aarbron4/26/2022
It's cause it is just adding the @ formula directly into the roll formula, and then resolving it there
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/26/2022
So many plusses
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/26/2022
Gotta make sure you add + before the active effect in rage 🙂
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/26/2022
Just glad someone is testing it, been working on this release since October, nice to have fresh eyes 😵‍💫
UUUnknown User4/26/2022
Message Not Public
Sign In & Join Server To View
LTLLLeo The League Lion4/26/2022
@MaxPat gave :vote: LeaguePoints™ to @arbron (#61 • 32)
UUUnknown User4/27/2022
2 Messages Not Public
Sign In & Join Server To View
CCalego4/27/2022
:ExcuseMeWtf:
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View
CCalego4/27/2022
smells like a race condition
CCalego4/27/2022
Also, have you always been able to add items to actors in locked compendia via drag and drop?
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View
CCalego4/27/2022
testing in a non dev env
CCalego4/27/2022
yep, that works. kk not a regression
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View
CCalego4/27/2022
well you can't edit anything else on an actor in a locked compendium, so I didn't expect to be able to drop new items on them
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View
CCalego4/27/2022
Ooook, now I can't reproduce the level up dropdown bug.

Is this something developermode is causing???
UUUnknown User4/27/2022
2 Messages Not Public
Sign In & Join Server To View
CCalego4/27/2022
Should open a ticket for this
CCalego4/27/2022
Not really, I think maybe there's a vague hope for a more dedicated "spell list" mechanism. Haven't heard anything specific but that's my vague hope at least :)
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View
Aarbron4/27/2022
I don't think we should add spell lists until we have proper support for it, like the ability to ensure the spellcasting ability is appropriate for multi-classing, preparation mode is properly set, players have the ability to easily skip adding spells without having to unclick each one individually, and modules have a way to add spells to the spell list in a proper standardized way
UUUnknown User4/27/2022
Message Not Public
Sign In & Join Server To View