1.6.0 Custom Sheet Changes
Looking at the changes made which are breaking for custom sheets. Gonna make a thread for this.
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Calego•732d ago
Spell Item Labels are different
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Calego•732d ago
Symptom:
object Object
in your spellbook tab where components should be.
Cause: labels.components
has had a breaking change.
Fix:
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Calego•732d ago
Here's how I'm handling backwards compatibility if it's interesting to you folks:
then in the hbs check the
systemFeatures
flags with an if to handle things correctly:
@sdenec I know the above will affect you. @fyorl (hi!) might hit you too.
if anyone knows jopeek of the dndbeyond sheet's handle, I do not.
does not affect Monster Blocks interestingly, well played zeel.C
Calego•732d ago
It is possible now that a user's game activates additional Ability Scores, 2 are part of system settings: Honor and Sanity.
If your ability scores run horizontally, odds are your layout breaks.
Honestly... I don't intend to support this with my sheets... But it's something to be aware of in case you get issues opened.
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Calego•732d ago
It is now expected that Level items have a dropdown to allow leveling up/down from the actor sheet, as the item sheet no longer has the "level" field.
This is the respective hbs for this dropdown in the core sheet's
actor-features.html
:
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Calego•732d ago
There's more to it than this for the class display. Subclasses are displayed under their classes now, and those shouldn't have the level dropdown, but should have a little thing in front of their name.
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Calego•732d ago
Want results from more Discord servers?
More Posts1.6.0 testingCommunity Testing Requests:
For those of you interested in helping to QA this branch, I'll put togeHook documentationdnd5e Hook Documentation:
https://gitlab.com/foundrynet/dnd5e/-/wikis/HooksTyphonJS Runtime Library v0.0.9 - Release CandidateAlrighty! The TyphonJS Runtime Library (TRL) v0.0.9 is out... In the last 2 weeks+ I have done massi1.6.0 - 82%@dnd5e - **No action Required**
The 1.6.0 milestone is at 82% completion
https://gitlab.com/foundryadvancement consumptionnow that I brought that up on #progress-reports @calego , could I maybe pester you later for some adAlternative Alignment System D&D5eWow, that is a really powerful way to codify alignment. I like it! Do you have any ideas as to how iconsumables chat data@Zhell
> So that's odd. How come consumables work different and all other item types get a non-funcilthid stop dragActually, would it be possible to modify the core function that allows people to click and drag toke1.6.x mid-milestone update@dnd5e - **No Action Required**
Milestone 1.6.0 is 69% Complete (_nice_)
<https://gitlab.com/foundPlugin ContributorsI'm very proud to be the maintainer of a module (Export Sheet to PDF) that is getting many, many conmore-hooks-itemroll-hooksFor those of you interested in such things, I have hacked together a way to inject hooks into the mipreHooks5eJSON.stringify jankI discovered that the problem is JSON.stringify, not parselayersTIL about CSS Layers.
https://developer.mozilla.org/en-US/docs/Web/CSS/@layer
```css
@layer utilitiHitDice hooks MRI just added my first merge request 😄 <https://gitlab.com/foundrynet/dnd5e/-/merge_requests/495>advantage shennaneginsdevmode extension brainstormhttps://github.com/mdn/webextensions-examples/tree/master/devtools-panelsSaving Functions as module settings@wasp I remember you asked about saving functions as settings (which quickly turned into stringifyinnew consumable typesTried adding localization strings for some new consumable types, but keep getting this ("`DND5E.Consspell-compendium-5e alpha1