Here is without skia, just gl.Clear ``` [DecorView[]] getWindowModeFromSystem windowmode is 1 [libE
Here is without skia, just gl.Clear
[DecorView[]] getWindowModeFromSystem windowmode is 1
[libEGL] validate_display:87 error 3008 (EGL_BAD_DISPLAY)
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] surfaceCreated()
[SDL] surfaceChanged()
[SDL] pixel format RGBA_8888
[SDL] Window size: 2177x855
[SDL] Device size: 1080x2400
[SDL] nativeResume()
[Looper] PerfMonitor longMsg : seq=58 plan=15:32:27.306 late=8ms wall=1928ms running=28ms runnable=80ms binder=90ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0 procState=18
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] onStop()
[SDL] onDestroy()[DecorView[]] getWindowModeFromSystem windowmode is 1
[libEGL] validate_display:87 error 3008 (EGL_BAD_DISPLAY)
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] surfaceCreated()
[SDL] surfaceChanged()
[SDL] pixel format RGBA_8888
[SDL] Window size: 2177x855
[SDL] Device size: 1080x2400
[SDL] nativeResume()
[Looper] PerfMonitor longMsg : seq=58 plan=15:32:27.306 late=8ms wall=1928ms running=28ms runnable=80ms binder=90ms h=org.libsdl.app.SDLActivity$SDLCommandHandler w=0 procState=18
[SDL] surfaceDestroyed()
[SDL] nativePause()
[SDL] onStop()
[SDL] onDestroy()