Game using a custom Discord server. Invite URL: in the debug log. Then when I check the gmcp log it show: but nothing happens. I have tried to follow https://wiki.mudlet.org/w/Manual:Scripting#Discord_Rich_Presence and https://wiki.mudlet.org/w/Standards:Discord_GMCP#External.Discord.Status, which I think is sending the correct items, but how do I make the client do anything? In the extra notes it says to ensure to enable gmcp Core.Supports.Add ["External.Discord 1"] this is client side I assume?