Archengius
Archengius
SMSatisfactory Modding
Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
It's around because controller support
32 replies
SMSatisfactory Modding
Created by Dortamur on 3/2/2025 in #help-developing-mods
Crash on garbage collection of WidgetInteraction Component
We should just fix it
32 replies
SMSatisfactory Modding
Created by GrahamKracker on 4/12/2025 in #help-developing-mods
Making a custom data asset
you have BPRW properties so yeah you want it as BlueprintType
22 replies
SMSatisfactory Modding
Created by GrahamKracker on 4/12/2025 in #help-developing-mods
Making a custom data asset
if it's a data asset then it should not be blueprintable or abstract
22 replies
SMSatisfactory Modding
Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
for full names check option IDs in their assets in the modding project
39 replies
SMSatisfactory Modding
Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
volume slider options start with RTPC. prefix
39 replies
SMSatisfactory Modding
Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
SubscribeToDynamicOptionUpdate on FGGameUserSettings
39 replies
SMSatisfactory Modding
Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
The same way you subscribe to session settings or AGS
39 replies
SMSatisfactory Modding
Created by SerGreen on 3/26/2025 in #help-developing-mods
Adjust volume of a custom Boombox tape
Yes, through option system delegates
39 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
OG widget is intentionally removed according to UI
18 replies
SMSatisfactory Modding
Created by SirDigby on 2/5/2025 in #help-developing-mods
Error when packaging: Graph is linked to external private obect
no clue
37 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
hud box is only implemented for arms and back slots. This said, I just did a quick test and it does not seem to work for vanilla equipments either. So I will take a look tomorrow
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
That's for the small widget status UI that look like squares though. Arms and Back Equipments also support large HUD boxes, content of which you can override by implementing BPI Generic HUD Box interface on your equipment and overriding Get HUD Box Widget
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Primary function you need to implement is Get HUD Eslot Class, you might also want to implement Get Update On Tick and Get Always Show Content if you want different behavior than defaults. Your widget class must be derived from BPW HUD Eslot Content. You can implement Update Eslot Data function from the parent to update the visual state of the widget from the Equipment Object field on the instance. Widget will by default only show for 5 seconds after equipping if you return false in Get Always Show Content, and you can make it visible again when the equipment state changes by calling one of the functions on the widget instance.
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
The interface is called BPI HUD Eslot Helpers
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Direct Add to Viewport should be avoided as such widgets do not have correct layering with the UI and other menus
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Otherwise yeah either widget hooking or manually inserting it into BP_GameUI
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
Assuming you want it in the bottom left corner and with UI parabolic deformation effect applied to it
18 replies
SMSatisfactory Modding
Created by SirDigby on 3/4/2025 in #help-developing-mods
Equipment Widget
It's not really the right way, you should implement an interface on your equipment to be able to show custom widget content in the existing UI
18 replies
SMSatisfactory Modding
Created by devel on 2/9/2025 in #help-developing-mods
How to apply the primary/secondary colors to the meshes?
Which honestly could be easily improved
17 replies