maxweisel
maxweisel
NNormal
Created by Rex G on 5/1/2025 in #🤝ask-a-question
Avatar Skin isn't showing up
Meta doesn’t make it easy
12 replies
NNormal
Created by Rex G on 5/1/2025 in #🤝ask-a-question
Avatar Skin isn't showing up
It’s extremely fragile unfortunately 😦
12 replies
NNormal
Created by Rex G on 5/1/2025 in #🤝ask-a-question
Avatar Skin isn't showing up
If you’re getting blue avatars then either Platform isn’t initialized or you don’t have the correct entitlements. I would triple check each step in the Meta Avatars Prerequisites section
12 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
I’m surprised the other URP stuff rendered if that was the fix but I’m glad to hear it was an easy one and you got it working!
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
the thing that’s odd is if other URP objects are rendering I don’t know why these would be treated any differently. Networked objects don’t render any differently than the rest of the scene. Maybe the materials on them are referencing out of date URP shaders?
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
nothing in Normcore is non-URP compatible but you may need to make the player geometry yourself
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
dang then I’m really not sure m
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
does RealtimeAvatarManager have the URP player prefab variant set on it? maybe it’s instantiating the non-URP version
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
that’s the correct unitypackage. unfortunately, I’m not sure why you wouldn’t see anything rendered. what version of unity are you on and are any other URP objects in the scene rendering such as the colored cubes?
17 replies
NNormal
Created by blk_lvx on 5/2/2025 in #🤝ask-a-question
URP
URP should work great. Are you using the regular sample assets or have you tried importing the URP versions via the included .unitypackage?
17 replies
NNormal
Created by khoi on 5/1/2025 in #🤝ask-a-question
Room name is ""?
I’m 99% sure we set it before firing the connect events. I know that didDisconnect would clear it before firing the event but that’s fixed in an update
31 replies
NNormal
Created by jos_valentin on 4/30/2025 in #🤝ask-a-question
Error when destroy and instantiate realtime components with same model
sorry I mean Realtime.Destroy is being called. Unity calling GameObject.Destroy won’t cause this bug
9 replies
NNormal
Created by Rex G on 5/1/2025 in #🤝ask-a-question
Avatar Skin isn't showing up
are you connecting between Quest Link and standalone Quest?
12 replies
NNormal
Created by Harper on 1/8/2025 in #🤝ask-a-question
What's going on with offline mode?
hmm, you shouldn’t need to do that. @NormalMark will you take a look?
56 replies
NNormal
Created by khoi on 4/30/2025 in #🤝ask-a-question
Is didConnectToRoom realtime different from the original?
would love a repro if you’ve got it
8 replies
NNormal
Created by khoi on 4/30/2025 in #🤝ask-a-question
Is didConnectToRoom realtime different from the original?
hmm they should never be different
8 replies
NNormal
Created by jos_valentin on 4/30/2025 in #🤝ask-a-question
Error when destroy and instantiate realtime components with same model
It might be worth only having the owner do it
9 replies
NNormal
Created by jos_valentin on 4/30/2025 in #🤝ask-a-question
Error when destroy and instantiate realtime components with same model
You’re most likely calling Destroy on multiple clients on the same model
9 replies
NNormal
Created by khoi on 4/30/2025 in #🤝ask-a-question
Getting player count before connecting
We’ve got a lobby API that’s in alpha that solves this, but we’re slowly getting the API perfect before it ships
7 replies
NNormal
Created by Dedado on 4/28/2025 in #🤝ask-a-question
Is needed constant internet connection with normcore deployed on own hardware?
#2 from the bot is wrong.
8 replies