D4rk
D4rk
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
You can leave them as is. Being a FGBuildableWallLightweight makes no difference.
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
FGBuildableWallLightweight is just a class extension. For a part to be lightweight it must: 1. Have an AbstractInstanceDataObject 2. mCanContainLightweightInstances = true 3. mManagedByLightWeightBuildableSubsystem = true Any savegame properties that are being copy pasted here would get wiped out when the buildable actor is destroyed and the lightweight instance is created, so these parts cannot work correctly as lightweights.
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
Looks great, glad you got it working. 😎
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
No description
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
Which part of this are you struggling with?
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
No, you can do this 100% in blueprints
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
I recommend doing this through an RCO though, otherwise it probably not work in MP. Also, I'm fairly certain this will not work if your walls are set up as lightweights.
27 replies
SMSatisfactory Modding
Created by Jean Michel on 4/9/2025 in #help-developing-mods
How to use copy and paste with blueprints?
27 replies
SMSatisfactory Modding
Created by mike_dyke on 4/4/2025 in #help-using-mods
Perfect Circle missing Feature
For the builder tool, hovering over options with the mouse will usually show a pop up with a brief description of what it does.
16 replies
SMSatisfactory Modding
Created by mike_dyke on 4/4/2025 in #help-using-mods
Perfect Circle missing Feature
Something like -25 would work well for a division of 36
16 replies
SMSatisfactory Modding
Created by mike_dyke on 4/4/2025 in #help-using-mods
Perfect Circle missing Feature
There is a radius adjustment at the top, if you make it slightly smaller, it will bring the parts closer together
16 replies
SMSatisfactory Modding
Created by mike_dyke on 4/4/2025 in #help-using-mods
Perfect Circle missing Feature
I'm still not quite sure what you're trying to accomplish here. How do you want these parts aligned?
16 replies
SMSatisfactory Modding
Created by mike_dyke on 4/4/2025 in #help-using-mods
Perfect Circle missing Feature
You're right, the documentation for the mod is terrible, but it is being worked on currently. :soon: Can you give me a screen shot or video of what you're trying to do?
16 replies
SMSatisfactory Modding
Created by bara on 3/31/2025 in #help-using-mods
Structural solutions Bug Crashing on BP
Thanks for the report. I'm pretty sure this is caused by a missing material on one or more of the parts. I will investigate.
4 replies
SMSatisfactory Modding
Created by Hyrenfreak on 3/26/2025 in #help-using-mods
What mods are useful for building?
The limit is there to prevent the player from typing in big numbers and accidently spawning 50000 holograms which will usually just lock up the game. Be careful with what you type in for Divisions and Rows. 😅
82 replies
SMSatisfactory Modding
Created by Hyrenfreak on 3/26/2025 in #help-using-mods
What mods are useful for building?
Sorry I missed this. The reason it was fanned out like that is because you had too many foundation rows and they went through center and continued outward. maybe I should clamp it so it cant do that.
82 replies
SMSatisfactory Modding
Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
You cant, its the modders responsibility to remove it in the code when the context is no longer needed. I'm not sure that's the issue anyway, but it could cause this problem.
85 replies
SMSatisfactory Modding
Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
Could possibly be a key mapping context that isn't being removed properly
85 replies
SMSatisfactory Modding
Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
If you dont mind, you could do a test by resetting all controls to default (you can back up that ini file, so you wont lose the config)
85 replies
SMSatisfactory Modding
Created by Mabbe 17 on 3/27/2025 in #help-using-mods
Structure solution bug
My intuition still tells me that this is a key bind conflict of some sort, but perhaps not.
85 replies