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How do I change where the border fog ends on Photon shader with distant horizons?

it appears the border fog is ending past the LODs (also the fog is working without the shader)
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Tea shaders dont load on 1.21

Hey, whenever I try to load tea shaders, I get told they failed to load and to report it to the shader developer Sadly, Ive no clue where I can contact them, so I thought that I might as well ask here first if somebody knows a fix The copy and paste error it gives me is the following:...

Missing shaders tab

Im trying to get shaders on forge 1.20.1. When i use sodium + iris there is the changed gui, but there isnt any ,,shader tab,, where i can turn on the shaders. I tried using rubidium and oculus + iris but it gives me this error or error 1 and keeps crashing. Same happens with optifine (error code 1). Got any idea how i can use shaders on forge in 1.20.1?
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Error loading shaderpacks with Distant Horizons

I was wrong. I can replicate it. With just the following mods: - sodium-fabric-0.6.0-beta.2+mc1.21.1.jar - iris-fabric-1.8.0-beta.4+mc1.21.1.jar - DistantHorizons-2.2.1-a-1.21.1-neo-fabric.jar - authme-8.0.0+1.21.jar...

Create Contraption models disjoint at random, SPECIFICALLY in multiplayer

To preface: I've been working on a personal modpack (Minecraft ver. 1.19.2, Fabric loader ver. 0.15.7) for a friend group of mine, and I also host a server which runs that modpack. Notably, it includes Create Fabric (ver. 0.5.1-f-build.1416) and Iris (ver. 1.6.11). I've been gradually debugging the modpack for a long time now, but there's one bug in particular that's been particularly difficult to pin down: The main mass of a Contraption's model (all of the non-animated cubes) will sometimes spl...

pixel perfect shaders failed to load

it says "No uniform block exists with name: ubo_ChunkFadeDatas"

Game crashes on activating shaders agagin

Hello hi, My game crashes whenever i reset my shaders turn off thats fine, turn on and crash, heres the log https://mclo.gs/DSEC1Bw, i think whenever i was at iris 1.8 it wasnt happening I downgraded to 1.7.5 and its happening again, if anybody could point me what could be causing this would be greatly appreciated...

wheres the download for the iris and dh for curseforge?

i saw a video by flowstate on how to get the dh and shaders from iris to work together, and the channel was the dh testing and now its gone, and when i looked in the ones that i could use, it was for modrinth, not curseforge.

Fog Wont Turn Off

My fog is showing up on vanilla chunks even when I turn fog off. My distant horizons chunks are normal. It was working, this issue just suddenly appeared and now it wont go away. Im on the newest minecraft with the newest DH and iris and whatever else. It shows up even no shader
Solution:
BCLIB Custom Fog Rendering

game crash

game crash with the slightest movement or detection of a mob, how do i fix it?

Distant Horizons + Sodium/Iris issues on m2 max mac studio

"Renderer disabled to try to prevent GL state corruption... Only indirect is supported with Iris" Current mods: 1. iris-fabric-1.8.0-beta.4+mc1.21.1 2. DistantHorizons-2.2.1-a-1.21.1-neo-fabric...
Solution:
If you read the solution to that post (the bug report on discord) then you will know that there is a instanced rendering toggle have you tryed using that?
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iris crashing on fabric 1.20.1 using curseforge

every time i load a world, it just crashes at the " reading world data" part. can anyone help me fix it?

How do I get blockEntityId in final.fsh?

I want to render some block slightly different in my shader. I under stand that im supposed to be able to get blockEntityId in a buffer, but I have been unsuccessful so far.
Solution:
solution, I needed to define draw buffers like this /* DRAWBUFFERS:01 */ I pass the mc_Entity from vsh, to fsh using a varying float. ...

Game Crash 1.21

The 9/15/24 Neoforge iris shaders on curseforge keeps making my game crash. how do I fix it?

Made a modpack and it crashes unless I remove sodium which then doesn't allow me to use Iris

Just trying to figure out if there is a mod I have that isnt compatible or something because it was working earlier when I just had a couple of mods but expanded my modpack by about 80+ mods and it doesnt work now.
Solution:
you're missing indium

Rethinking Voxels lighting not being voxelized Minecraft 1.20.1

Hello beautiful people, I'm having an issue where the rethinking voxels shaderpack doesn't voxelize the lighting, looks just like other shaderpacks. I tried using the very high settings and high settings without noticeable changes. I'm using in with Better Minecraft Modpack, including distant horizons. Also tried disabling and re-enabling DH....

lighting problems

Hello, I think the iris shader is broken. There are lighting problems like this in most shaders.
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Framebuffer Image Reading

Hi, I am converting a mod from forge to fabric that records the screen. The way it normally captures the screen is by reading the Framebuffer object in the MinecraftClient/Minecraft (depending on your mappings) class. Reading that buffer directly when not using shaders gives be good results. However, when I enable shaders, the result is just a sky colored image with none of the actual terrain, clouds, water, etc. Is there another framebuffer provided by Iris that would allow me to capture exactly what is on the screen?...
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