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Flickering on held blocks and dropped blocks

Blocks in hand and dropped blocks have a flicker where they seem to change lighting on their faces, even when the camera is not moving at all. This happens even with daylight cycle off, so it's nothing that's actually changing in the world. My mod pack is on Minecraft 1.20.1, using Fabric, Sodium 0.5.11, Iris 1.7.5, Distant Horizons 2.3. I'm using Bliss shaders and the issue doesn't happen with shaders disabled, so I'm guessing it's not a vanilla bug. I haven't yet tested all possible combinations but this bug seems to be recent to me, I haven't noticed it before. Does this look familiar to anyone?...

FPS drops

when I look towards the sun with shaders, the fps is normal and when I turn away from it, the FPS drops 2-3 times and regardless of the shaders and in which direction the sun is - Sodium 0.6.0 beta 2 - iris 1.8.0 beta 5...

Solas Shader fails to load

Hi, I am on a Macbook Pro M1 Max, log is at https://mclo.gs/DCBGlrA Solas Shader v2.3 and RenderPearl v2.1.2 fail to load, most other shaders will, e.g. Auroras Shaders, Bloop 1.50, BSLOriginal 8.3, etc...

Issues finding correct files for 1.20.1 Forge

I’m wanting to use DH with shaders on 1.20.1 Forge but for every combination of the downloads I try i get a crash. Anyone know the correct versions to make it work?

[Render thread/ERROR]

Failed to initialize Iris compatibility. Try updating Iris and ImmediatelyFast before reporting this on GitHub, i

Why is bright albedo texture automatically emissive?

The circled textures do not have emissive properties, nor do they have a map defined as "_e" yet they all glow just because their albedo is very "light" or white in the ring around the fan case. I swapped them with another slightly darker texture and they stopped glowing. I'm using SEUS HRR 3 and with Optifine (where I designed this mesh in) these parts were not glowing. Anyone knows about this?...
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help please with iris for neoforge

i cant install and i have tryed all internet fixs and cant get to run
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Updating IRIS to 1.7.5 (1.20.1) resolvers in a crash

After Updating to 1.7.5 (curse said a new update was today), the game immediately crashes after start. Not sure what the issue is here. ``` Time: 2024-10-07 18:10:55 Description: Unexpected error...

complementary crash

I just installed Sodium 0.6.0 beta for mc 1.21 and iris 1.8.0 for mc 1.21.1 both for neoforge (my version is 21.1.47). I downloaded ComplementaryUnbound_r5.3 but now my game is crashing regularly. It occurs at sunset / at night or sometimes while mining. I also tried BSLOriginal_v8.3 but this one also crashed after a while. Any ideas how to fix this? PS: I don't have many other mods. Only FallingTree 1.21.1-1.21.1.2 and inventorysorter 1.21-24.0.5...

How to fix resource pack entity shader conflict

I have a shader in a regular resource pack that makes the heads of shulkers invisible, but when I enable a shaderpack with Iris, this gets overridden and it goes back to the default state, where the heads don't render transparency. Every shaderpack I try using makes this happen, is there a way I can include my vanilla shader to make this not happen?...
Solution:
vanilla/core shaders are incompatible with iris
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Add a Comparison function

I have loads of shaderpacks i like to test. It would be amazing if i had a button where a screenshot is made for every shaderpack and Saved to the screenshots folder. This would be amazing for quick comparisons between shaders

Shader issue

This looks so cursed. Do you have any idea what is the problem? RTX 3060 Complementary Unbound 5.0, Complementary Unbound 5.3 and Insanity Shader Universal v1.650 Iris versions tested with: - Iris 1.7.3 Fabric - Iris 1.8.0 Fabric (Beta)...

Is Iris 1.19.4 not compatible with DH at all?

Title says enough. Game doesn't load with "DistantHorizons-2.2.1-a-1.19.4-forge-fabric" and "iris-mc1.19.4-1.6.6"

1.21.1 - GPU usage not at 100%

hello, i'm using complementary shaders verson 5.2.2 with the latest stable versions of sodium and iris for 1.21.1 and i noticed that the gpu usage is not quite at 100%, the gpu also is not using the 160w it normally uses with high graphic fidelity games i have a ryzen 5 5600 with an rtx 3060 - could this be a cpu bottleneck? i really don't think so because minecraft is the only game i have this problem with any help will be appreciated and thanks in advance...
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stuttering issue with shaders on linux

things I've noted - this doesn't happen on windows - it only stutters when loading or generating chunks - my gpu usage drops as I load or generate chunks (as seen in the video) - happens on every shader...
Solution:
Try disabling Use No Error Context option in Video > Advance tab.

effective plus iris

Hey, I'm not sure if it's Iris, but since it was already reported to the developer of Effective, I thought I would share a hand-clipping bug that occurs when Iris is installed. Link to report: https://github.com/Ladysnake/Effective/issues/274

When I attempt loading the game with the forge 1.20.1 variants of Sodium and Iris, instant crash

Whenever I attempt to load my game with Sodium and Iris (with several other mods...) my game crashes instantly.

DH with fabric and iris shaders dosent work 1.20.4

Fabric refuses to open with iris an dh in the mods folder

Botania pools and mana beams (and possibly more, I have not tested) not visible with shaders enabled

I'm not sure if this is specific to a shader, but out of bsl and complementary the issue is the same... I end up having to disable my shaders to see any of my botania stuff operating. If there's a fix for it, great! or if there isn't, or it's user error, I'd appreciate some info ❀️

Fabric 1.20.4, Black screen ON MULTIPLAYER ONLY when not pressing TAB button

So, you can't use any shaders in servers otherwise you get a black screen. Except if you hold TAB, then it works but it's annoying in multiplayer to hold TAB. Otherwise, shaders work perfectly with no issue in singleplayer world....
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