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game crash

game crash with the slightest movement or detection of a mob, how do i fix it?

Distant Horizons + Sodium/Iris issues on m2 max mac studio

"Renderer disabled to try to prevent GL state corruption... Only indirect is supported with Iris" Current mods: 1. iris-fabric-1.8.0-beta.4+mc1.21.1 2. DistantHorizons-2.2.1-a-1.21.1-neo-fabric...
Solution:
If you read the solution to that post (the bug report on discord) then you will know that there is a instanced rendering toggle have you tryed using that?
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iris crashing on fabric 1.20.1 using curseforge

every time i load a world, it just crashes at the " reading world data" part. can anyone help me fix it?

How do I get blockEntityId in final.fsh?

I want to render some block slightly different in my shader. I under stand that im supposed to be able to get blockEntityId in a buffer, but I have been unsuccessful so far.
Solution:
solution, I needed to define draw buffers like this /* DRAWBUFFERS:01 */ I pass the mc_Entity from vsh, to fsh using a varying float. ...

Game Crash 1.21

The 9/15/24 Neoforge iris shaders on curseforge keeps making my game crash. how do I fix it?

Made a modpack and it crashes unless I remove sodium which then doesn't allow me to use Iris

Just trying to figure out if there is a mod I have that isnt compatible or something because it was working earlier when I just had a couple of mods but expanded my modpack by about 80+ mods and it doesnt work now.
Solution:
you're missing indium

Rethinking Voxels lighting not being voxelized Minecraft 1.20.1

Hello beautiful people, I'm having an issue where the rethinking voxels shaderpack doesn't voxelize the lighting, looks just like other shaderpacks. I tried using the very high settings and high settings without noticeable changes. I'm using in with Better Minecraft Modpack, including distant horizons. Also tried disabling and re-enabling DH....

lighting problems

Hello, I think the iris shader is broken. There are lighting problems like this in most shaders.
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Framebuffer Image Reading

Hi, I am converting a mod from forge to fabric that records the screen. The way it normally captures the screen is by reading the Framebuffer object in the MinecraftClient/Minecraft (depending on your mappings) class. Reading that buffer directly when not using shaders gives be good results. However, when I enable shaders, the result is just a sky colored image with none of the actual terrain, clouds, water, etc. Is there another framebuffer provided by Iris that would allow me to capture exactly what is on the screen?...
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Flickering on held blocks and dropped blocks

Blocks in hand and dropped blocks have a flicker where they seem to change lighting on their faces, even when the camera is not moving at all. This happens even with daylight cycle off, so it's nothing that's actually changing in the world. My mod pack is on Minecraft 1.20.1, using Fabric, Sodium 0.5.11, Iris 1.7.5, Distant Horizons 2.3. I'm using Bliss shaders and the issue doesn't happen with shaders disabled, so I'm guessing it's not a vanilla bug. I haven't yet tested all possible combinations but this bug seems to be recent to me, I haven't noticed it before. Does this look familiar to anyone?...

FPS drops

when I look towards the sun with shaders, the fps is normal and when I turn away from it, the FPS drops 2-3 times and regardless of the shaders and in which direction the sun is - Sodium 0.6.0 beta 2 - iris 1.8.0 beta 5...

Solas Shader fails to load

Hi, I am on a Macbook Pro M1 Max, log is at https://mclo.gs/DCBGlrA Solas Shader v2.3 and RenderPearl v2.1.2 fail to load, most other shaders will, e.g. Auroras Shaders, Bloop 1.50, BSLOriginal 8.3, etc...

Issues finding correct files for 1.20.1 Forge

I’m wanting to use DH with shaders on 1.20.1 Forge but for every combination of the downloads I try i get a crash. Anyone know the correct versions to make it work?

[Render thread/ERROR]

Failed to initialize Iris compatibility. Try updating Iris and ImmediatelyFast before reporting this on GitHub, i

Why is bright albedo texture automatically emissive?

The circled textures do not have emissive properties, nor do they have a map defined as "_e" yet they all glow just because their albedo is very "light" or white in the ring around the fan case. I swapped them with another slightly darker texture and they stopped glowing. I'm using SEUS HRR 3 and with Optifine (where I designed this mesh in) these parts were not glowing. Anyone knows about this?...
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help please with iris for neoforge

i cant install and i have tryed all internet fixs and cant get to run
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Updating IRIS to 1.7.5 (1.20.1) resolvers in a crash

After Updating to 1.7.5 (curse said a new update was today), the game immediately crashes after start. Not sure what the issue is here. ``` Time: 2024-10-07 18:10:55 Description: Unexpected error...

complementary crash

I just installed Sodium 0.6.0 beta for mc 1.21 and iris 1.8.0 for mc 1.21.1 both for neoforge (my version is 21.1.47). I downloaded ComplementaryUnbound_r5.3 but now my game is crashing regularly. It occurs at sunset / at night or sometimes while mining. I also tried BSLOriginal_v8.3 but this one also crashed after a while. Any ideas how to fix this? PS: I don't have many other mods. Only FallingTree 1.21.1-1.21.1.2 and inventorysorter 1.21-24.0.5...

How to fix resource pack entity shader conflict

I have a shader in a regular resource pack that makes the heads of shulkers invisible, but when I enable a shaderpack with Iris, this gets overridden and it goes back to the default state, where the heads don't render transparency. Every shaderpack I try using makes this happen, is there a way I can include my vanilla shader to make this not happen?...
Solution:
vanilla/core shaders are incompatible with iris
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