Open Brush, Open Blocks, Icosa Gallery

OBO

Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

Join

General Feedback

Hello everyone, I wanted to start by saying a big thank you to all of you Devs working on Open Brush. Tilt brush is one of the most creative tools ever developed and I was really sad to see it discontinued and then relived to see it go on as open source. I have spent quite a lot of hours in tilt brush, I used to do a lot of artwork under the name 3donimus. I was hoping to share some thoughts in hopes to help this app succeed. I have recently had a chance to use it for a bit and would like to share some suggestions and ideas. Quality of life....

Folders for the media library

The media library and Sketches can get a bit crazy when you build up your library. It would be awesome if we could create folders that we can access for each of the categories. This would allow users to sort their content how they wish For example: Sketches by month, theme, models by category, skyboxes by types of environments, etc. Even a personalized tagging system would be helpful.

JFIF Support for images

The ability to use jfif images natively in the media library.

Streamer Mode

Few features maybe useful when doing streaming with tools like LIV: 1. hide some UI like the drawing panel 2. a cheat sheet page on the back of the controller page...

Ability to copy a guide

after resizing a guide it would be great to reuse this guide in other places in the scene.

Gallery... all the worlds a stage

After seeing this post https://discord.com/channels/783806589991780412/804292948103266335/1106113266289217537 It occurs to me just how amazing it would be to be able to have this work with the icosa gallery...

Keyboard tagging

When we get keyboards implemented would be a nice feature to have some hotkeys for tagging.
One of them that grabbed the currently selected brush name. So you could store whatever you typed, and presumably export it as a notepad thing. Current use case would be for tagging brushes, although I can see other potential uses for something like that, including saving typing time if you're trying to document...

Toolkit ability to accept subfolders or separate manifest(s) for custom brushes

The toolkit seems to expect all brushes to be in the top level subfolder in assets/resources/brushes When serializing it finds them, but based on the console reactions, doesn't like it a lot. I can organize things like that, but it will make things like tracking and importing brush packages much harder Especially since they get mixed in with the core brushes when done this way It may also affect model exports and other areas like VR recording....

Mesh Colliders

The ability to add a collider to a shape so that particle brush effects are contined within the shape and doesn't extend out of that shape. Not sure if there is a way to do this easier with a script.

View Only sketch sharing

Sharing my sketches in a beautiful way is consistently a challenge right now as a VR creator. I want to be able to immerse my viewers and allow them to explore and experience the sketch the same way I drew it. However, I have some slight hesitation about completely sharing my source files publicly. Do we have an option to send a .tilt file sketch as a "view only"? Would this be really tricky to implement?

Snap/Magnet Option

The ability to snap your model or parts of a model to 0,0,0 or an any object or guide (not just drawing on the guide), like you can in blender. This could also work in conjunction with the export options suggestion but it would work in game.

Add stable diffusion to OpenBrush, (for texturing or otherwise)

Something perhaps like in Photoshop or the Gimp stable diffusion plugin?

Drawn objects save to internal library

I scrolled through and I don't see this topic anywhere yet. I find myself drawing the same, or similar objects across multiple scenes. I would love a way to draw/sculpt rocks, trees, plants, whatever and save them to an internal library that I can pull from across scenes. Maybe a quick export to a library folder within the app that OpenBrush can immediately access. Even if I needed to close the app and open it again to recognize the library folder and exports, it would save me a ton of time. Tha...

imperial option added to ruler measurements

I know most of the world uses metric but it can be a challenge for those in countries that don’t. An option to select imperial would be helpful so we don’t have to convert.

Store mirror positions

The idea would be you could move a mirror position and save it.
Probably want the position when the first line is drawn saved by default You could switch saved mirrors by cycling through the positions...

You Tube URL added to scene to save fps in game.

The ability to place and stream you tube videos and 360 videos within OB scenes. 360 vids could be used to replace the active skybox as well. šŸ‘€šŸ˜

Add camera path and dolly recording option.

Tilt brush has this as a camera recording option for a more cinematic recording effect. The current shakier hand held camera recording option in Open Brush is limited. Perhaps the feature is already there but I am missing it? #camerarecording

Object Paths Similar to Camera Paths.

So animation (from what I understand) isn't yet possible in OpenBrush. Now I'm no developer, but I think there's already a loophole within Openbrush that could allow for animation. Suppose you could assign pathways to brush strokes like you can with cameras? That feature is already present in vanilla Tiltbrush, so how hard would it be to add an option for group layered brush pathways? Just throwing out the idea in case no one has thought about that before...

Fleshed-Out Monoscopic Mode

As someone who can’t use VR because of vision problems, I was really excited to hear about Monoscopic mode for OpenBrush. Finally, I thought, my chance to draw in 3D! Unfortunately, Monoscopic mode is pretty broken—it’s lacking features, it glitches out—it’s not really usable in its current state. But I see real potential in what is already there. If someone was willing to fix and flesh out Monoscopic mode to reach its full potential, that would be amazing for people like me, or people who can’t afford a VR headset. The possibilities are truly remarkable with this software, and I just wish I could use it properly....