Open Brush, Open Blocks, Icosa Gallery

OBO

Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

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Booleans?

Ability to punch shapes out of hull (circles, rectangles etc)

make group selection into guides

Adds a button to the selection menu that allows you to group a set and turn it into guides that can be painted over

Camera path animation exports

The abilty to export a model with camera path animations to game engines

Custom Brushes

Hi! Thank you for creating OpenBrush!! I've loved this app since the Tilt Brush beginning. I think one significant thing to make it even more interesting would be to be able to create your own brushes. Now we are constrained to the default "TiltBrush look" that's not necessarily a bad thing, but I think ( at least from my own point of view ) an option to add custom brushes would make the app even more interesting for developing one's unique style. ...

Preview picture of exported pieces as saved models

Biggest challenge right now with stamped models is you have to click on the item and wait for it to load to view it. Because we can not name them, many are difficult to find especially if you have a long list. If there was a preview picture of the model, it would be really helpful because you wouldn’t have to wait for the model to load. I’m thinking as more people use the Api, this feature will be helpful because the artists can create stamps to use again in other pieces.

Export Options

The ability to reset the transform of the model to zero on export and origin to center of mass. This will be helpful if animation is supported as well as for post in game engines.

The ability to animate with scripts

The art generated esp with api would be perfect to use to animate in game with simple scripts to create loops etc in the scene. Even if it’s a basic 360 lathe type loop to rotate a model or the ability to use different layers, to make certain things increase/decrease in size, explode, dissolve, fade, and change colors. To be able to export those scripted animations in unity would be the icing on the cake.

Change photo and vid resolution in the UI

Would be great to add this to the camera tools for standard output sizes for photos (up to 24k), and vid with 4,8k options. And 4, 8, 12k for 360 2:1 ratio (if you get there). Omit having to use the bat/cfg file altogether.

wireframe overlay for unlit brushes.

To be able to see contour of brush strokes easier for the ā€œunlit challengedā€ like myself. Personally have to work with lit and convert it. This feature is available in quill and is very helpful.

Imported objects as guides

Would love this for models as well. šŸ˜In addition to your 3D shapes build Andy.

Point and Directional Lights that can be placed in the scene

Would love the ability to be able to place lights manually in the scene maybe a UI slider and wheel to increase intensity and change colors. The ability to export the scene with the lights for use in game engines.

360 photo rendering and 360 videos

Would love to see this updated similar to Tvori with no folders with thousands of pics to generate a vid. They had 360 snapshots built in the camera UI and 360 video rendering up that did not generate photos for each frame to eat your hard drive. 4K, 8k and 12k outputs would be ideal with the ability to save as a skybox in OB

proper lathe tool

I use the mirror a lot as a lathe. It would be great to have one added to the UI. Right now it’s really hard to generate a straight spin and it only spins in one direction to use it as a lathe. Sometimes is wobbly which is fine for some things but would be great if we had incremental control at different angles with precision.

Camera view tilt

From @emmabitt
So... I've struggled with this for years, in every creation tool, but it's such an easy easy fix. VR output is a square, but when smooth camera is on and you're filming in 16:9, it's as if the frame is favoring the top part of that square view instead of centering it. So when I'm working with my hands in front of me, even if it looks like everything's in frame.... it's ALWAYS cut off. ...

3d rotate zoom

Best I saw is two grab buttons which just rotate /zoom whole scene around player (same way like you just move object you grabbed, but in this case - box of scene), this also make you able to move this way

Custom Environments

I am a TiltBrush user looking for a way to use .exr and .png files as custom environments in OpenBrush. My .exr and .png files are used as backgrounds in Blender and I believe having the ability to use them as custom environments in OpenBrush would be a great feature for creative expression and control. Thank you for your consideration....

Darken Blending Brushes

from @gfellow: Druthers: In future releases would you consider a "Darken" option for the layers? In other words, it one were to create three layers, and fill each layer in with red, yellow and blue, the end result would be black? I use this a significant amount in my 2d artwork, and I know it unspeakably awesome for my Open Brush creations: Here's the best I can do, using the present 'highlight' tool:...

Guides Selection

Guides are very easily to accidentally select when scaling or otherwise intersecting while performing actions.
Is it possible to require them to be selected (selection tool active) before moving?...

parallax effect

Would be really cool to be able to create this effect in app with our art.