Open Brush, Open Blocks, Icosa Gallery

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Open Brush, Open Blocks, Icosa Gallery

Chat, contribute to or get help with Open Brush, Open Blocks and Icosa Gallery. Open source creative tools. VR & not-VR

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Grid Centering

Would also possibly be helpful if the grid was calculated using the mirror as a center point at the time of first usage of snap grid. As a user, I frequently adjust the mirror position before starting any work in order to align the height/background or position I'm working from

Grid scaling multiplier or slider

Grid scale defaults of .25 to 5 vary in usefulness depending on the current world scale. would be nice to be able to multiply or factor in world scale to get a wider range of grids....

Move teleport to quick selection

This often gets hit by accident in addition to the fly tool.

view only mode Icosa

The ability for an artist to have people view their sketches in app but not save or remix them. There are times when remixing is good but it should be up to the artist in permissions.

Add confirmation to delete files

It would be great to have a pop up asking if you’re sure if you want to delete files before deleting them. Hasn’t happened to me yet but it may save people some grief in losing a file by accident

"Clear text" button on keyboard UI

It would be a great addition to add an erase all button to the keyboard so you don’t have to delete the characters one at a time.

Position of arrow for sketch selection

Seems like within the past couple of months or so the arrow to turn the page to scroll through sketches is closer to the target for X, causing the panel to close instead of scroll. Would be good if the toggle for X to be slightly lower to prevent this.

Exporting Video on the Quest

OpenTilt might consider having your own camera built into the app. Then we could directly export our creations. As it is I use the Oculus Quest 2 external camera.

squash and stretch abilities

The ability for an artist to apply pressure to a brush stroke to create a squash and stretch effect to the brush strokes. Could generate some interesting results and could be used to animate as well.

Snap Settings should be easier to find

They don't belong on the labs panel. Suggestion by @vr_rosie

Ability to view a webcam feed in the headset

Could be any live video source. The main use case is live performance but there's likely to be other applications. Suggestion by @shawn.chiki

Snapping options for gripped Object/Strokes.

This is very noticeable with imported models or when trying to place the mirror tool, the VR controllers are too sensitive and it is close to impossible to place things with precision. This was apparent when I imported a bust to paint on, it's impossible to get it to work mirrored because I can't perfectly place it on the center axis without any rotation. A simple either snap to 0,0,0 at minimum would be greatly appreciated.

Snap menu to hand from far away.

Summoning a menu very often places it far away from me or inside a sketch and I can't see it. If the raycast is hitting the menu then pressing the grip button should snap it to my hand.

Ability to delete what I am holding by button press.

Please add a button press to Delete strokes/models or close a menu that I am holding. For example on the Quest2 controller on the right hand the B button is free when holding something, that would be easy to place there. The throwing things away is fun but not very efficient if we are spending hours working and constantly throwing things away. On my quest 2 controller it is really hard to do this maneuver, I don't know if it's the same for others but I have to time it perfectly and flick really hard for it to work. It's frustrating trying to throw things away over 3-4 times and not being able to get rid of it. I never had this issue with my vive controller....

Selection material applied to brushes is distracting

Some brushes when selected have an outline material that is not the best but others like the hull brush have the surface changed to a neon bright material that personally hurts my eyes to look at and blocks what the selected stroke looks like making it hard to see where I am placing it. It feels like the shader is not stereoscopic and shows a different color for each eye which I think is where my discomfort might be coming from. Please allow us to use something simpler, or turn it off completely. I'll even take the normal outline material a bit weaker if possible....

Ability to turn off the Mirror visual

The mirror uses a very big font as well as thick bright lines, when working on a 1 to 1 scale the lines intersect my piece and get in the way of my own pov, it's very distracting. Tools like photoshop allow you to hide the mirror lines while still being on, same for tools like Krita because you don't want lines in the way of your work.

Erase, select, duplicate and move functionality mirrored

Current functionality: At the moment only the paint brushes are mirrored when the mirror feature is turned on. Issue: This can make select, erase, duplicate, move and every other feature almost useless when you are working on a mirrored piece, for example a character....