Polygonflow Dash

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Polygonflow Dash

In this server, you can ask any question you may have about Dash. The world building plugin for Unreal Engine 5.

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Pipe tool idea

Heyo! I have an idea for a new tool that you guys could easily include in Dash, which would be amazingly useful for, i imagine, lots of people. A "make PIPE" tool that functions like this: - you draw a curve on things (the classic drawn dash curve) like walls, edges of houses gutters etc. The logic to make it stick like a blender grease pencil is there, you guys have it already - you can convert it to pipes with a tool similar to the curve scatter button: - there's a straighten / simplify algorithm which simplifies the long relatively straight stretches of curve (measuring angle between sampling points); you can choose how much to do so, the angle threshold etc...

Blend material with 3 displacement maps

At the moment only base material can be displaced. It would be useful con control and blend displacement from the 3 materials. Something like EasyMapper does....

Replace 1 or 2 of material from the blend material

If I need to change 1 of the 3 materials of the blended material I have to create a new one from zero. Maybe it is useful to replace only one of them by dragging the new single material on one of the 3. (To do that I know that I can replace textures from the material with UE tools...but with Dash...)...

Blend Quixel materials from different folders

In "Quixel old" content browser all materials are organized in different folders. If, for example, I select 2 materials in one folder and 1 in another, I cannot have selected 3 materials at the same time to create a blended material. I'm missing something?...

Just a simple suggestion!

Hey! First off just want to say this is a great tool and a lot of fun to use! I’ve only scratched the surface of some of the features. I challenge you guys when making a tutorial video or a “how to” for a certain feature you want to showcase to use free assets available or as near free as possible! I tried following along to a couple and one asset pack you were using was 200$! I know I could swap out with stuff I have already but it’s just not the same and I like to know I’m using the tool right by creating the same result your getting so I can apply it to future. 🙂...

Dual Spline!

I know you can duplicate a spline to make like road markings or the side of a canyon etc but it would cool if you could either make a dual spline tool where you can set the distance between the splines - it they are exactly the same initially (like for a path or something, or better link splines so they are grouped for usage so you could have like 1 spline with a differect curvature - but be able to move and manipulate them also as a group - for example a canyon 🙂...

Being able to select folder for imported asset from another project

Is it possible - or could it be made possible to specify the location of an imported asset from another folder? At moment it rebuilds the old project structure then i have to find the assets and move them manually - pain in the butt!

Bake down blended material displacement

For everyone that render with path tracer is a serious deficiency to not have displacement as in PT doesn't work. Override that problem with single material is simple, we just apply displacement map to the mesh and set magnitude. ...but, if we could bake down it(displacement) from the blended material too we could do the same thing (we have just to remember to have the same tile as blend material if we change it)...

DASH Content browser for large projects (with huge ammounts of folders with assets)

Hey Dash Team, I'm happy working with Dash, but I was never able tu use the Dash content browser with my big large projects so here we go again 😁 I noticed, in small projects the content browser will compute just fine (because I have 5 folders with 200 assets each). But in large projects, when I try to scan 1 folder, it will somehow try to compute or analize all the folders (lets say 1000 folders with around 200 assets each) first, like, Dash thinks I want to compute the entire 1000 folders, leading to crashes and bootlenecks. Maybe, there should be a way to let the content browser analize and compute 1 folder actually instead go to the 1000 folders and the 200 assets in each folder, and then, scan the folder I want, making the compute process stable, reliable and fast. I think Dash gets all the folders and assets in each compute of a project, instead the folder we want, that why the compute process is actually slow. ...

Scalable megascan preview - find in folder remember state

1 - Would be nice to preview megascan assets in Content Browser with small-medium-big size (on 4k monitor with 175% font scale they are very small) 2 - Content Browser don't remember if "Show the hierarchy" has been selected last time I've opened it. (every time I open the UE project and I open Dash CB I have to open hierarchy too)...

In 1.8.5, the Fab browser asks me to sign in but it doesn't allow sign in

I'm able to sign in in the "standard" Fab plugin (I'm using my Epic account) but Dash's Fab browser asks me to sign in again when I open it, presents me the various sign in options, but the sign in buttons are unresponsive. Is it a bug or something I'm doing wrong?
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Path scatter not updating in 1.8.3

I just updated from 1.8.2 to 1.8.3. Now when i try to modify a path used for path scattering it will not update on screen. The same goes for any other modifications i make in the scatter editor. Only when i re-open the project the changes can be seen. That i sfrustrating. Link to screen recording: https://f.io/flXO4X66...

The "Set Megascans folder" path button not working?

i only got it to pop once. The ui to change folder path. But no matter how many times i press it or switch mouse, or mouse pad. i cannot for the live of me understand why i cant get the button to work.

hello, Is there a solution to this problem?

Hello, Is there a solution to this problem?
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Hello, I have the most recent Dash plugin working in UE5.4.4.

I use the Dash cameras, setting them up is no problem however once I add the camera to the movie render queue it will no longer accept changes. I have to delete the camera track from the queue and re add w/new changes. Is this a known bug? Is there a work around? Thx!...

Custom Dash Movie Render Tool

As Dash is aiming at easy of use and usage speed it would be useful a custom render tool (based on movie render queue, not viewport high res screenshot) with some well optimized presets (screenshot - low mid high quality; video - low mid high quality) The custom render tool should be able to select camera (or multiple cameras) to render, override "camera" settings and have the possibility too to tweak just some settings (resolution, select lumen/path tracing, output type, anti-aliasing settings, color management..) Beginners (or people with no time 😄 ) use presets, experts can tweak settings...

Scatter with probability values for each asset

I often find it very hard to create many tools for the same place just to control the amount of scattered assets for each. For example, imagine you want to create a garden with lots of different plants and rocks etc. Currently, you would create all the tools individually. In other known scatter systems outside of UE, this is already a common feature to have probabilities. Maybe this does not pop up when you work on tiny scenes but we are working on very large environments and this is crucial for us. Please consider adding this sooner rather than later to make Dash more convenient and efficient....

camera path tracing render settings - focus pointer

It would be useful to have, as advanced tools, customizable path tracing settings for dash camera actor. And again...focus distance is useless if we cannot choose what exactly to focusing...

DASH 1.8 UI Interface one of the most non-intuitive UIs that I have come across

WARNING: Rant below... PART 1 I use DASH only occasionally but every update seems to involves\ a UI change which, in turn, results in a YouTube search for the answer because the DASH doc'n is lacking/has not caught up. V1.8 is the straw that......
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Can't drag from Content Browser - Dash 1.8.2

There is no way to drag any asset from the Content Browser when UE interface is across multiple monitors. All other tools work. If UE is on a single monitor the Content Browser works. Content browser won't even open if I switch between different layout. UE viewport and Outliner on a 5K monitor...