Is it normal for the database to be 200GB big + that it breaks the Base game backup system?
Additional info to the last part
I mean with that the backup system for world and in the sense of it trying to write for some odd reasons the entire database into the advancements file and ignore like anything else in the world folder
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Light appear to be not affecting LOD's Block
Light rendered on render distance appear to be darked than LOD's block, but with shaders that lighting problem seems gone or not so visible.
Mod list:
```
accessories 1.0.0-beta.20+1.21
ambientsounds 6.0.4...
Solution:
try disabling the fog in bc lib settings

(unsolved) shadow issue when blocks are above void
(tldr of observations below)
what is the setting to remove the full black shadows that appear on blocks only when the structure is above void?...

Lod quality looks like roblox
can somebody help me figure out why blocks at lil range look like this?

Deleting DH.sqlite files
Wondering if i can just delete these to save space and when i relog into the world DH will recreate such files from scratch (obviously less all of the lod data) without issue?
Solution:
Yea, that works. The files are located here:
Valkyrien Skies 2 crashes with Distant Horizons
No creating VS2 structures necessary. Install latest Kotlin, DH and VS2 for 1.20.1, enter new world, wait a bit, get crash.
I made an issue on the VS2 github since the crash seems centered around VS2:
https://github.com/ValkyrienSkies/Valkyrien-Skies-2/issues/913...
How do I make my game look better?
the transition from my render distance where the shader is working to the LODs from DH is looking kind of rough, is there something I can change in the DH, shader (complementary reimagined) or MC settings?
Solution:
You can use the Oculus and Embeddium alternative instead

Instant Loader
I want to make the dh chunks instant load in new or old world does anyone know how to do it? without lag
Single player...
Bigger best quality blocks radius? - 1.21 [Fabric]
(Sorry if this type of question was already answered but I couldn't find it.)
I would like to have bigger best quality blocks radius while playing on multiplayer server with shaders on client side, however I don't see where can I increase it more then I already have:
LOD Dropoff Distance to "Extreme",
CPU usage to "Aggresive",...
Solution:
I think I got it, the Bobby has strange multiplier while using DH in render radius (for example setting 16 render radius gives around 48 render radius effecively no idea why) so when I had setting of 64 render radius Bobby was trying to show much more then and it was overwritting what DH would show that far and was showing nothing (meaning I wasnt in that part of map while having Bobby turned on and it didnt have that data)

Not sure how to describe this. Fog stopping at regular render distance, not the LOD one?
written on the tin can. Is this an issue because of the fact its an alpha version, or a mod incompatibility issue? What mod could cause this?

Game won't load past launcher with DH
Running the vanilla launcher, Iris (1.7.3+mc1.21) with Sodium & Fabric (0.5.11+mc1.21).
DH version 2.1.2a
No other mods involved....
Solution:
You are missing Fabric API and Indium. Fabric API needed for Distant Horizons to work on Fabric, and Indium needed for Distant Horizons to work with Sodium.
water shadow bug
as you can see river ahead is glichy and i can look at it let me know if you know fix to this!

LODs gone
Ive been playing in this multiplayer world for a while, but the LODs I've generated have mysteriously been erased/disappeared when I joined today. I c an usually see for miles and miles but now I can't see anything outside of what I've rendered today. What could have happened?
Where are LODs stored, could the file directory be messed up?...
DH permanently broke after switching to Bliss
DH was working fine while I was using Complementary Unbound Shaders. Wanted to try Bliss shaders and encountered the Bliss Skybox glitch / Trailing. Tried the fix from various other threads and github but none work. Went back to Complementary and now DH no longer works. Even turning off the shaders , restarting the game, restarting the pc, reinstalling the game, and other fixes found online didn't work. I do have lots of mods (284!) installed but as I mentioned it was perfectly fine before when I was still on Complementary. I didn't add any new mods upon switching to Bliss.
Pc specs if needed :
GPU : RX 6600
CPU : Ryzen 5 5600...
Solution:
did you apply the alex caves fix?
https://discord.com/channels/881614130614767666/1035937813310484540/1175270562382233610...
chunks dissapearing and i'm not sure ? how to fix it
very new to this mod and im not sure if this has been covered before. sorry if it has sob
im using sodium, iris, and bliss shaders (also complementary occasionally)
I have not gotten any error messages, and this is in multiplayer...
I DH 2.1.3 not compatible with iris..?
I thought 2.1.0 + worked with iris, but I keep getting this error when trying to launch the game. I tried with 2.1.2 on modrinth but I get the same error. The error confuses me.. it says DH isn't compatible with any iris version, and then says the compatible version is the version I'm currently using? Can anyone help please?